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I'm bored

Discussion in 'Game Discussion' started by Nicolas, 17 Mar 2019.

  1. Nicolas

    Nicolas Well-Known Member

    Joined:
    24 Nov 2017
    Messages:
    484
    Short and simple:
    Since 4.0, battles feel so similar. Everyone is running same loadouts. Why? for multiple reasons that I will share later.
    Anyways, different people same ships same loadouts.. It's boring.
    Just list down main topics that can make the game more interesting and break the routine in your opinion.
    For me:
    • Nerf meta ships
    • Nerf meta loadouts
    • Buff underused ships and items using ship talents
    • Promote creative loadouts
    • Add risk factor to events and casual
    • Remove all reasons that kill the competition in ranked and limiting unfair competition.. promoting duos.. Balancements..
    • Make it a strategy game..
    ...
     
    Sidd gamer, Nikkie!, TVNPryde and 3 others like this.
  2. NathanaelK

    NathanaelK Well-Known Member

    Joined:
    11 Jun 2018
    Messages:
    283
    Occupation:
    See my About You pg. for opin. on forum closure
    Location:
    There is a BB Subreddit. My in-game tag: #GDHYNGJQ
    Pretty much all of these sound good. The community-suggested events system should spice things up too, especially if the devs keep doing it.
     
    Sidd gamer and Nicolas like this.
  3. Djradnad

    Djradnad Well-Known Member

    Joined:
    11 May 2017
    Messages:
    800
    The old conflicting trainings helped this some, but even then (and still) I’ve wished that using 2 or more of the same item would give them a -2% debuff or so.

    Also, since the release of teal items I have really tried to understand how things like the defense wall fits as teal instead of the yellow utility, but all I know is that this additional color is beneficial because it limits what you can equip and promotes creative loadouts (although for teals it’s usually just the defense wall being used) regardless of how teals are used tho, I think a new color was good, but as a F2P I’ll never be able to build up those 4 new items...

    Sorry for that long paragraph, but to get to the point; I think that another option to promote creative loadouts could be to make orange slots which existing weapons that have both dmg and utility would be changes to, such as the fire weapons. This would allow them to limit how many you could bring in each ship, and depending on how they are placed and which items fall in the new color, this could help a great deal.
     
  4. Sidd gamer

    Sidd gamer Active Member

    Joined:
    8 Jun 2018
    Messages:
    141
    Great idea of orange weapon
     
    Nicolas and Djradnad like this.
  5. Flipscuba

    Flipscuba Well-Known Member

    Joined:
    22 Aug 2017
    Messages:
    351
    How about return the DAMN WAVES back to their former height so direct-line weapons, like railguns and cannons, are more useful.
     
    benguin8 likes this.
  6. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,770
    In the past there were quite a few weapons that didn't get a lot of love... Mine and Carronade strike me as two that weren't used much until they were buffed... then Guild Quests forced more weapon diversity, and Events gave better use cases for those two items. So you are right, to get the diversity we need more creativity in match types, and maps.

    What bores me is the standard 5v5. Same maps, same goals imply similar loadouts. Running 5v5 TDM events is the same as casual and ranked. That's not an Event. Events in other games are always different than standard matches, so Battle Bay needs to step up the diversity.

    I'm in the same boat (pun intended)... Getting stuck on a wave in Wayward Pains is about the time I decided it's a bit too much. Actually what bugs me the most is the distance visibility with large waves like Sub Zero. What happens is it tilts the boat so heavily it takes one hand to bring the vertical aim just to to see the enemy and the other hand to properly lead the shot, and then the issue is the big waves block much of the visibility of enemy movement. That's too much. I'd be more ok with the wave height if it didn't move the horizon up and down so much, but the way it is is driving me crazy.
     
    Nicolas likes this.
  7. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    Not in the spirit of advertising, (lol really) I would suggest you to check this thread I made, could give some spice to the game (not solutions for these issues, but still)
    Link: https://forum.battlebay.net/posts/201020/
     

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