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DevReply I think matchmaking is ok.

Discussion in 'Game Discussion' started by Bobbafed99, 13 Aug 2017.

  1. BoatyMcBlokeFace

    BoatyMcBlokeFace New Member

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    This happens to me exactly. I counted and yesterday during a losing streak, I went 6 for 30. The times I lost, we got completely rolled over. The times I won, it was exceedingly difficult, as if it was not supposed to happen. I was at around 50.8% win ratio prior to this, so I knew it was 'coming,' but how does the game make sure I lose, how does it make sure my whole team is more likely to lose during this time? Often times this happens despite similar infamies and MK's on both sides so there must be some other indication of general skill at play? I also notice floaters, suiciders, or more generally teammates just doing whatever they want, while the opposite team plays as a unit, but it would be really sinister if the system was purposefully putting you in a pool for folks designated to lose - when it's time for your loss streak to happen, in you go with the floaters until you approach 50% again. Everyone keeps talking about a 'natural ceiling' but how is this ceiling actually managed for individual players?
     
  2. HectorBarbossa

    HectorBarbossa Member

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    Matchmaking is good? really?? I can’t believe someone posted a thread like this. :D

    572A354C-A9B3-439E-846A-4A737798F1DA.png B76F4173-1057-4E46-AB39-67B78BBCB9E2.png 2273B6A0-C16F-42C3-A2B5-030789733A2D.png 77DFEDBC-1CD0-4292-8804-61DF6A8AE5B1.png

    My infamy was 3046, now at 23xx. Devs created an infamy range for each player. We’re just an operator, system will decide you will win/lose. :p
     
    Spartacus likes this.
  3. CoolDownHSNA

    CoolDownHSNA Well-Known Member

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  4. HectorBarbossa

    HectorBarbossa Member

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    No, the game is rigged, devs said their matchmaking and team balancing is already good, but it’s not. We can see the pattern.

    The devs is using ELO System for matchmaking, and ELO produce an infamy range for each player.
     
    Spartacus likes this.
  5. Help I Cant Swim

    Help I Cant Swim MVP

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    Infamy-based matchmaking naturally trends your wins towards 50%. That is what would be considered "perfect matchmaking".
     
    The Otherguy likes this.
  6. HectorBarbossa

    HectorBarbossa Member

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    yes, and infamy based matchmaking created that infamy range. make it very hard and almost impossible for us to jump out from our range, if the matchmaking is still like this I am sure until we get bored to BB our infamy range is still same as today.

    For me, this game is rigged “legally”, but that’s not the problem. The problem is we can’t fleet together with our guildmates if the infamy difference more than 800, the devs should consider to remove this rule, so people will not screaming about infamy, matchmaking and team balancing in a battle.
     
  7. Help I Cant Swim

    Help I Cant Swim MVP

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    Um.. you "jump out of that range" by upgrading your setup and increasing your skill.

    What? Do you not even play Battle Bay anymore?

    Nothing is rigged.

    o_O That is not the problem and I've not heard anyone say that it is. Could you imagine people taking a guildmate into battle when they are 2000 infamy low? There are guildmates of mine that are a few hundred infamy below that I don't take into battle when I'm pushing infamy. If they removed this rule, MORE PEOPLE would scream about team balancing when you start to see 1000 infamy noobs fleeted with nightmare players.

    I think all of your posts are just complaints with no real substance.
     
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Saw you being super reckless in DD this morning. I can understand youre on a loss streak, but nothing is rigged. You could have assisted me in capture with that sweet knifefighter setup, but no. You left your enforcer(me) to die. Match after that, I took you down and did 13k damage. Your fault. No rigging there. Bitter medicine.
     
    Help I Cant Swim likes this.
  9. Help I Cant Swim

    Help I Cant Swim MVP

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    #gitgud
     
  10. Snapshot

    Snapshot Well-Known Member

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    I think you missed the point. A sane infamy and matchmaking system wouldn't do this. You wouldn't end up in a situation where your infamy is "too high". It ought to be "just right".

    Where I'm fighting now is "just right". I can (and do) play as hard as I'm able. My lowly 5700 gear score is underpowered relative to my foes but not badly. My contribution to the matches is meaningful and me playing well or poorly shows up in wins/losses. It's just what you'd think a matchmaking system ought to be. Back when I was a lowly M2/3 this wasn't the case. There my infamy was "too high" and none of the things I just said applied. Worse, the fights were unrewarding in every way. My contributions were meaningless. I had to play ultra-conservatively. My performance didn't matter much in terms of wins and losses. Worst of all, I was penalized financially for it. Rather than getting the phat lewt because I was punching up instead my gold/sugar/pearls slowed to a trickle.

    It is not a sufficient answer to say "get good" when the person in question (me in this case), is already a top 5th percentile player.
     
  11. Snapshot

    Snapshot Well-Known Member

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    I agree but I don't think the problem is in either the infamy or matchmaking systems. I think it's in the reward and incentive structure. Why on earth can someone gain high-level loot from killing low level captains. Therein is the problem.
     
    Da Carronade King likes this.
  12. Snapshot

    Snapshot Well-Known Member

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    Well, on the bright side there is this. Given the guy's name, captain level, and infamy he's basically a laughing stock. His name makes a mockery of himself.
     
  13. HectorBarbossa

    HectorBarbossa Member

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    Sorry my friend, you missed the point. I talked about the matchmaking and team balancing, you talked about how I played. It doesn’t matter how we played, even when we had floater as a team in a battle, we still can win.

    Can’t you see the pattern? We forced to win/lose by system, and I don’t care about that if the infamy number only for matchmaking system then let the system decide we will win or lose, the problem is we can’t fleet with our guildmates if the infamy difference between two players is more than 800.
     
    Spartacus likes this.
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I'm saying that a MMR simply cannot predict how people will play! YOU look like you know what you're doing to me, but those two matches? Classic frustration due to a loss streak. Your loadout clearly tells me you move carefully, and play control/flank/mid-close. However, you clearly did not play that way there.


    Now, if you really want to go there, tell me how you could possibly rig the system if you were a dev?
    Constraints: All the work must be done in 5 seconds, and must, with a >50% accuracy, cause a loss for person X AND his team.
     
  15. CoolDownHSNA

    CoolDownHSNA Well-Known Member

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    I completely agree with u. Although I don't know his loadout or how he plays, I still know No0bs aren't common at all at 3000 infamy range.
     
  16. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    That dude was no noob. He's someone who can call his shots down rather accurately, and knows movement and map control to a good enough degree for Ace 1. However, when someone is frustrated from losing a set of matches without a break, it gets very bad very fast, because you start moving without thinking.
     
  17. CoolDownHSNA

    CoolDownHSNA Well-Known Member

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    I know that really well... my friend called Daa Mastaa (MK5 Speeder) was once pretty close to NM league, went on a 7 loss streak, and then just lost his focus. He did most of his battles at school, dropping almost 700 infamy. He was also really out of rhythm and just couldn't do anything efficiently at all :(

    Now he is at like 3400 infamy or something
     
    TheAntiSnipe likes this.
  18. Snapshot

    Snapshot Well-Known Member

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    Heh... I took a 500+ point hit to infamy and for the life of me I could not figure out what I was doing differently or wrong. I have a close-range speeder and I just couldn't ever seem to find any avenue of attack. It seemed like every opposing team was just too on-the-ball to let me slip in from the side or behind.

    A part of that is normal. Most people, myself included, tend to measure drops off our season high. But of course our season high is not our average, it's the high point. But my infamy had been pretty stable between 2100 and 2300 and then suddenly it dropped to 18xx and I haven't been able to breach 2100 again. Conveniently for me, I don't care. I actually love where I'm playing right now. ALL of my matches just make so much sense and I don't die to massively OP opponents very often. I'm still pushing infamy but I admit to mixed feelings should I succeed.

    For me, losing is only an issue should it come to the seal clubbing penalty. Rovio is vague about the rules on that so I'm just ignoring it as best I'm able and playing.
     
  19. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I'm at 2857 infamy right now and SCARED.

    Though, look here!
    https://replay.battlebay.net/WFRQFRNL#SHRNBCQR
    The WAY I took down that first speeder! D.A.M.N.
     
  20. Snapshot

    Snapshot Well-Known Member

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    Yeah, the only thing which keeps me from being scared is that I honestly do not care. Losing is no big deal. If i lose it just means I lost. That seal clubbing penalty, on the other hand, IS a big deal. So I retain my sanity by treating it as a permaban. If they put me there it just means this isn't the game for me and I need to go find another one.

    Nice play on that speeder by the way. I should post my counter example. Last night some asshat speeder nailed me with 3 torps in a row... THREE... in close combat. Grrrrr, I hate speeders who are actually good with those torps -- particularly when I'm being notably bad.
     
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