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I think healing should be tweaked

Discussion in 'Game Discussion' started by NoTtIaN, 9 May 2018.

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Should Fixers be nerfed? (read post first)

  1. Make heal -10% efficient

    13.6%
  2. Make heal -5% efficient

    9.1%
  3. make heal 5% more efficient

    27.3%
  4. make heal 10% more efficient

    50.0%
  5. Make speeders better

    31.8%
  6. dont make speeder better

    27.3%
  7. Make fixer accelerate slower

    4.5%
Multiple votes are allowed.
  1. TheFixer27

    TheFixer27 Well-Known Member

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    Jeeze nerf everything you lose to and buff everything you use
    Play fixer and you'll understand all the pains from teammates,torps and mines awareness,pulse healing yourself for a tiny amount compared to 1000 damages per shots,and teammates not picking up repair boxes when they must do.
    Not to mention,team staying too together and get recked by torps,mortars and ex cannon
     
  2. "har"Smash until the end

    "har"Smash until the end Well-Known Member

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    Back in the old days when repair box won't expire,speeders or other ships can go back to their spawn point and pick up some hp which their fixer had drop some boxes
    But after the heavy nerf,repair box is just a weak and a combine version of duct tape+repair bolt
     
    wreck your day and TheAntiSnipe like this.
  3. Rokstrmahesh

    Rokstrmahesh Active Member

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    I love you bro:D:rolleyes: (no gay:p) well said !
     
    TheAntiSnipe and TheFixer27 like this.
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Thanks, yo!
     
  5. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    I think some kind of railgun type of distance scaling for repair bolt might be good, higher reward for longer shot that took better aim.
     
    Shadow Moon! and YerJokinArnYer like this.
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Nope, bolts are fine as they are, and fixer is balanced, if not underpowered.
     
  7. AVID

    AVID Well-Known Member

    Joined:
    27 Jun 2017
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    485
    already fixers nerf much...no need any more changes.

    may u donno...there are some captain training for flare gun, which can kill fixers easily.
    and no defence for fixers, they can easily killed by blast and ex can....with fire perks.
    they cannot heal their self 100% too.
    may u faced tough fixers in some matches and talking ...
    it means you and your team not hit them properly....because of that u cannot nerf fixers...
     
    Last edited: 14 May 2018
  8. What's Up Player

    What's Up Player Well-Known Member

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    I wouldn't mind a buff to fixer. Not because it's needed, but because more players would play it.
    The best battles are the ones with 2-3 fixers on every team. Too bad battles like that happen once in a while and mostly while fleeting with a fixer.
     
  9. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Repair bolt was encouraged as a skill/reward alternative when pulse was nerfed. Where I play, the only MK 5 ships seen regularly are fixers, so that doesn't speak to them having a real hard time of it. Perhaps it is a style preference, for example you have this guy just above me saying multi v. multi fixer battles are the best while I think they are super boring. Point blank full heal bolt just encourages clumping that much more and doesn't really fit into the skill/reward motif.

    Or hey just get rid of fixer altogether because the only reason they're in the game is trope thinking. Best battles are the ones with no fixer on either team imo.
     
    Last edited: 12 May 2018
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    It's a free forum and it's your opinion. I'm against a fixer nerf because
    1. They don't have health and if your team has an ounce of teamwork, you can win it.
    2. Ace 1 battles very rarely have dual fixers, and when they do, there's so many strats to handle them.
    3. The pressure of taking out fixers brings out the best in people. Fixer matches are where I see sacrifice plays, charges, kiting and baiting tactics, and assassination and counter-assassination roles being played.
     
    StrictSalmon307 and TheFixer27 like this.
  11. The Friendly Fixer

    The Friendly Fixer Well-Known Member

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    The help should be 10% more power for yourself because you Just die too fast :(
     
  12. TheFixer27

    TheFixer27 Well-Known Member

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    I think its fine as it is!! There just aren't enough ways to communicate with your team
     
  13. V__

    V__ Well-Known Member

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    Put on the fixer yourself and try to get that 30k healing without effort please :) just try and see, fixers win by their team, no matter how high your healing is but the damage output from your team is not enough you still lose. 1 full meta combo from a defender (flare + 2 EC shots) = dead fixer. Every team try to get the fixer 1st, lots of the guys even have their name swear by "kill the fixer 1st", just try and see. Fixer's life is bad enough, dont make it worst
     
  14. Shadow Moon!

    Shadow Moon! Well-Known Member

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    3k ace 1 is very very different than 3.5k+ ace 1 here every other battle is dual fixer and yes its super boring to have 2 fixers on any side.
    Not against fixers but I hate turtuling strategy. Sitting back, dropping mines, lobbing mortars, fb, spamming torps, snipers is just hella boring.
     
  15. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Amen lol Thank god I have a suicidal playstyle. My team can rush with me or I can tap next battle, that'll probably bring me a funnier matchup :D
     
    Shadow Moon! and xxxBISMARCKxxx like this.
  16. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Defender is hopeless, let it rot.

    We speeders will dominate once again, you will not stop us
     

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