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How to shoot accurately

Discussion in 'Strategy Discussion' started by TheAntiSnipe, 8 Nov 2018.

  1. TheAntiSnipe

    TheAntiSnipe MVP

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    This title sounds funny, eh? I'm not talking about everyday shooting talent in BB, however. I'm talking about total mastery in the art of firing weapons. Yes. Weapons. Not only cannons, not just torps, not just mortars or grenades. My tips will apply to all weapons.

    Before I begin(damn, this is becoming common in my strat threads:D) I'd like to clear up some misconceptions.

    • *Accurate point shooting is a talent*
    It is no more of a talent than driving your ship. It's a skill. You can learn it. Don't let yourself down like that:D Anyone can shoot like a god-tier player if they put their minds up to it.
    • *You need battle experience to shoot accurately*
    I'm sorry, no. Battle experience is not the only factor. Sure, practice makes perfect. But battle experience, without battle analysis, is NOTHING. I've seen people with 15k+ battles shoot like cameramen(we've all seen the type:p). At the same time, I've seen people with 5k battles shooting an overboosting speeder out of the max range of their blast cannon(NOT lying, it was one of my friends that I was teaching evasion to, I forget the name... Could the dude with whom I played without shooting on D9, using purely evade movements, please stand up?;))

    So how do you build up your accuracy to a super high level?

    Well, first off, there's a few cardinal rules, you can call them the "Gunslinger's Code":
    • Draw to shoot, shoot to kill
    The most important rule. You know what's common to all great point-shooters? They don't cancel shots, because it takes time to recover from that. But you know what's equally important?
    • Choose wisely
    Don't pick a target you cannot possibly shoot. If you saw a speeder overboosting away from you, it's a clear sign he's going to try to use every single trick in the book to evade you. You can, with experience, find gaps where others see only obstacles. However, what this rule implies is, you should have a realistic view of your own ability.
    So this next one may sound hypocritical...
    • You miss every shot you don't take
    Now I know what you're thinking. What the heck? This dude just told us to choose wisely, then he tells us to spam and stuff?
    No. What I mean is, WHEN an event occurs that there's absolutely no cons to taking a shot(like when the battle is just starting and there's one speeder coming at you with his entire team far behind, and you have this blast cannon that'll be useless for the next 10 seconds anyway, OR like when you're in a 1v1 and you KNOW you're not going to get a better window) you shouldn't hesitate to take it. This will enhance your knowledge of what you can hit and what you cannot, ultimately making you a better point-shooter.
    • Detach yourself
    There are a lot of situations where you get emotional. Maybe there's that one dude you have a vendetta with on the enemy team. Maybe there's that opponent you're never able to hit. Maybe there's a spammer out there. Whatever the situation is, your gun arm must be unbiased at all times. Never, EVER, bring emotion into the picture, unless it's a good emotion(like, "Hell yeah I'm slayin' everyone"). Even good emotions can be bad sometimes. They can lead to overconfidence. You need to draw the line for yourself. Shoot with a clear mind or don't shoot at all.




    Now, if you have followed the Code, I'll impart my personal procedure to shoot to you.

    Step-1. Acquire the target.
    I note down who it is, what ship and what gear they're carrying. I note down whether their nitro is on cooldown, whether they're locked on to someone else. I break that info down and run it through my experience of situations. Once I'm satisfied that the situation is favorable, I move to Step-2.

    Step-2. Ready.
    Once I determine that it is favorable to take the shot, I prepare to shoot. It is at this time that everything fades away. People aiming at me, my killfeed, personal matters, emotion, everything. I'm detached.

    Step-3. Aim.
    I prepare to shoot. I factor in waves, projectile speed, and future movements of the target. For a fraction of a second, I evaluate if I should direct a target somewhere(if I'm using a mort or torp). In the 1/100 chance that the target is not going to be hit AND I know that the shot is going to be impossible beforehand, I cancel it. Also, I reattach myself to the situation at this point in time, checking if someone's about to hit me with a mortal injury(this is only if I'm on a boat with yellow slots, however. With other boats, I cannot help but take the hit, so i proceed anyway). If they are, I prepare to dodge, otherwise I detach myself again.

    Step-3. Fire.
    It is at this step that two things happen at once. I lead my shot, and release at the same time. This is where experience comes into play. For me, it is one swift, fluid motion. For a less experienced person, it might feel a little more robotic, in my experience with them.

    NOTE:- Really experienced point-shooters are capable of doing pre-lead, which allows them to make all the necessary aiming calculations before they actually fire. They often integrate these calculations at the Ready stage because they've already determined, with near-100% confidence, that their shot will hit.


    So that's my guide to shooting accurately, hope you learned something from it, TheAntiSnipe, signing off!:cool:
     
    Last edited: 9 Nov 2018
    Nikkie!, JoshW, Skirra08 and 8 others like this.
  2. KINGIVANOV

    KINGIVANOV Well-Known Member

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    That was me! You taught me well my master. Haha
     
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  3. TheAntiSnipe

    TheAntiSnipe MVP

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    Ayyy I had a hunch it was either you or that I dude I met on chillzone to teach him how to aim lol:DGG
     
  4. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    I think that what u had said above can be taken as a "guide" ,not a "guild",LOL:p:D;)
    I didn't change anything that he said above. I just highlighted the word "guild",that's all:):)

    Don't try to edit bro. I had proof:D:p
    Screenshot_20181109-152234.jpg Just for fun only. Be happy.:):)
     
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  5. TheAntiSnipe

    TheAntiSnipe MVP

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    Lmao
     
  6. Skirra08

    Skirra08 Well-Known Member

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    Good post. One thing I would add for everything but shooter/defender is that you also have to weigh the value of the shot you are taking vs the shot you will get hit by. There can be a lot of value in boosting vs shooting even if you have a good clear shot.
     
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  7. TheAntiSnipe

    TheAntiSnipe MVP

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    I agree. Although I should write an advanced guide in "damage forensics" as I like to call it, the art of knowing what's coming at you, your pointer is a solid step for any more advanced player who knows his forensics.
     
  8. Nikkie!

    Nikkie! Well-Known Member

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    Okay... Trying to read this (I think I stopped timing lol)

    I came at the most important rule...

    “Draw to shoot, shoot to kill...”

    What do you mean with draw in this sentence?

    Translate said when I filled in the whole sentence “tekenen” (see screenshot, it will explain) But this is something it obfishously DOESN’T mean...

    B6A17367-95DC-47DD-9F29-4752E56E6428.png 940CA9F9-2464-419D-8282-FF4CFB4BC007.png AD47478D-2632-444B-897D-3299F55C7B38.png
     
  9. Nikkie!

    Nikkie! Well-Known Member

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    And you say you note their Gear Score, how do you do that?
    Do you watch everyone’s profile at the end of a battle and write that down, and when you face an enemy you first search 10 minutes for his/her name?
    And note their nitro cooldown, what if you have to count it 20 times, because you are not sure (a difference of 3/4 seconds)?
     
  10. TheAntiSnipe

    TheAntiSnipe MVP

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    "Draw" referes to the act of "drawing out", or "unholstering a gun". It's slang used by a group of people called "gunslingers".
     
  11. Nikkie!

    Nikkie! Well-Known Member

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    You say also if it is not favorable you CANCEL the shot... In your base rules you say every shot you don’t shoot, misses, or does that only work for Cannons and not for torps and mortars?
     
  12. TheAntiSnipe

    TheAntiSnipe MVP

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    I wrote "gear" not gear score. Plus, sure I note down builds, and you can predict them once you get a feel for it.

    As for nitros, I've trained very hard to time them, they aren't easy, and some assumptions have to be made.
     
  13. TheAntiSnipe

    TheAntiSnipe MVP

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    Basically, I said, "If you never shoot anything in the first place, you miss anyway". The question you wish to ask is?
     
  14. Nikkie!

    Nikkie! Well-Known Member

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    6AB6FB77-D210-443C-84A7-184107D02F59.png 01E1517E-17E0-42D4-AE06-EC20BE5CAF4A.png
    What gear?
     
    Last edited: 23 Nov 2018
  15. Nikkie!

    Nikkie! Well-Known Member

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    Because I’m trying to understand everything of aiming, cuz like you know, I can’t shoot good... And I wanted to try or it’s possible to become from total shoot noob, with your guides (and lots of training) to somebody who can shoot at least 4 of the 5 shots striking...

    In other words, I hope it once will not be a shame when I use shooter
     
  16. TheAntiSnipe

    TheAntiSnipe MVP

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    It is possible to do so, compare my older videos (like this one):

    With this:
     
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  17. TheAntiSnipe

    TheAntiSnipe MVP

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    However, I might have to teach you personally, I think you're having a couple of language barrier issues:) as someone who had them, I'd love to help!
     
  18. Nikkie!

    Nikkie! Well-Known Member

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    Oh lol, very true :)

    I’m going to the bay, see you later:)
     

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