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How to re-introduce strategy into Battle Bay

Discussion in 'Suggestions & Ideas' started by KINGIVANOV, 28 Oct 2018.

?

Do you agree that Battle Bay should be more concerned with Skill?

  1. Yes

    11 vote(s)
    91.7%
  2. No

    1 vote(s)
    8.3%
  1. KINGIVANOV

    KINGIVANOV Well-Known Member

    Joined:
    28 Nov 2017
    Messages:
    349
    Occupation:
    Teenager
    Location:
    Over here.
    Often, battles now are decided by luck or the fact that one team has higher level items. I believe that skill should be the deciding factor, not item levels or luck. Here are my ideas on how to re-introduce skill. and STRATEGY.
    1. Make the capture zone more important, either make it unbreakable, so you have to kill the person to stop the capture or have it do 2% each tick or something.
    2. Introduce a new healing zone in each map, where one team member could retreat and repair up. As a small buff to the defender, I believe this should be percent based, like 5% health every 5 seconds or something.
    3. More commands: [teammember], fall back!, or go to [specified point], etc.
    4. I've always wanted a new blue item, like what I suggested to @Zeus a long time ago, My idea: thenocluewhattonameitbandage (needs a new name, suggestions?)
    So basically it is a bandage that does maybe 80% of what a normal bandage does, but, if you are within a repair pulse distance of another teammate, then it would heal them too. 2 slots though. Seriously, I could see some really cool strategies with this.
    He said that healing is a fixers (or now perhaps reapers) job . MY RESPONSE IS THAT THIS IS PASSIVE, BLUE ITEMS ARE PASSIVE, GREEN ITEMS HAVE TO BE ACTIVATED.
    or
    The carpet bomb / barrage (randomly scattered, large area, multiple consecutive projectiles)


    ANYWAY, ahem, what do y'all think?

    @Zeus @The Grim Repair @Miika @TheAntiSnipe @ViscountSniffit @Dmg don @YerJokinArnYer @vis1234567899 @The Otherguy @Uerguy @Sewah @Ash KOT @SupremeCalamitas @Help I Cant Swim

    anyone else I should invite?
     
    Last edited: 28 Oct 2018
  2. Rogue Blueberry

    Rogue Blueberry Well-Known Member

    Joined:
    18 Feb 2018
    Messages:
    297
    Location:
    On the east coast of the USA
    I don't see how any of these will promote skill. Imo taking away mks was a massive buff to skill.
     
  3. KINGIVANOV

    KINGIVANOV Well-Known Member

    Joined:
    28 Nov 2017
    Messages:
    349
    Occupation:
    Teenager
    Location:
    Over here.
    I meant strategy, edited.
     
  4. The Otherguy

    The Otherguy Well-Known Member

    Joined:
    26 Jun 2017
    Messages:
    4,409
    Occupation:
    Tech support
    Location:
    behind that rock over there
    Lol, I didn't get an alert from that, did you edit it in?
    Good ideas btw, though I'm not a fan of new weapons. Also, skill is working around weapons and winning even when outgunned. Also, capture is fine as is. I friend will increase capture 1% per second, two 2%, and three 3%. And that's how it should be.
    Agreed.
     
    Hazimi likes this.
  5. The Otherguy

    The Otherguy Well-Known Member

    Joined:
    26 Jun 2017
    Messages:
    4,409
    Occupation:
    Tech support
    Location:
    behind that rock over there
    I feel BB has all the strategy it needs, for now, I think skill is needed more than strategic oriented gameplay, especially since those with no clue won't mess up too much if there isnt too much that's vital.
    Do I make sense? I'm tired, gnight.
     
  6. Agile Vanguard

    Agile Vanguard Well-Known Member

    Joined:
    8 Apr 2018
    Messages:
    1,472
    Occupation:
    Random Battle Bay player and tuber.
    Location:
    In a land far far away...
    DID SOMEBODY SAY MINE SPAMMING? Count me in!:)
     
  7. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

    Joined:
    28 May 2017
    Messages:
    131
    Talking about skill. Please nerf FB
     

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