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Hey devs, can you explain the differences in trophies per quest?

Discussion in 'Game Discussion' started by Help I Cant Swim, 20 Feb 2018.

  1. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
    26 Sep 2017
    Messages:
    1,606
    Wait, are they completing less quests or receiving less trophies than fixers?
     
  2. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    Is the issue important though? Sure Fixers dominate trophies, but trophies arent good for anything.
    ---
    Fixer is the lowest damage boat and the quests that matter are predominantly damagebased, I wouldnt mind trading pointless trophies for ability to actually help earn higher rewards :)
     
    Rainbow Warrior likes this.
  3. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I'd love for them to undo the "bug fix" that allowed healing to contribute towards damage. That was an awesome bug. @The Grim Repair... as a Fixer I'd love to hear your take on why "fixing" this bug was necessary.

    I am not trying to make this anti-fixer, it just happens that fixers are benefiting from this more than anyone.

    The issue is when it comes to gauging activity in a guild to see if a few people are actually inactive or if they are just working on the least-rewarding quests. It is unfair for us to set a trophy requirement when the quests are not made equal. Obviously you can tell if someone is totally inactive as they will have no trophies. But setting a hard limit (5k/10k/15k) is not fair because it greatly depends on what quests that person is working on.

    It's not a massive issue and I wouldn't even put it in the top 5 of things I'd like to see for the next update. But it just doesn't make any sense that the trophies are so imbalanced. It also would be about the easiest thing to change in the game. Just adjust a few numbers and you are done. It's a quality of life improvement. If the dev team doesn't agree with this needing to be fixed, then all they have to do is come give a good explanation and it'll be good.
     
  4. Kitterini

    Kitterini Well-Known Member

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    5 Apr 2017
    Messages:
    1,604
    Might add some protection against stupid guildleaders, but being kicked from that kind of guild probably isnt terrible long term.

    If a guildleader want to track activity the tools for doing so are already there. # of battles is public stat (& unlike trophies its impossible to manipulate by doing protector or buying selfish boosts).

    Takes less time than doing 1 Battle to write 25 numbers down and once in a while.
     
  5. Spinners71

    Spinners71 Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    463
    That's exactly what our guild does
     
    Rainbow Warrior likes this.

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