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Frost Launcher + Mortar Enforcer is still very dangerous

Discussion in 'Strategy Discussion' started by Help I Cant Swim, 9 Feb 2018.

  1. Qrovin

    Qrovin New Member

    Joined:
    6 Feb 2018
    Messages:
    7
    I know a lot of people will say its stupid but i have success with fire and ice enforcer.
    Meaning i have frost launcher
    Then firebomb
    Then i have a sniper (Ideally with a fire perk)
    Overboost turbo and small shield complete my mk4 enforcer .
     
    TheAntiSnipe likes this.
  2. Disguised

    Disguised Well-Known Member

    Joined:
    11 Jul 2017
    Messages:
    906
    Heck
     
  3. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I mean, I guess it works. But why? None of those combo that well. Frost doesn’t boost fire bomb and then using fire perks on sniper is generally not the best choice. Plus using a 2-slot weapon on an enforcer is pure madness.

    Try swapping that firebomb out for a flare gun or grenade and a ballpark/standard/long range mortar. That’ll be a similar setup, but way better combo.
     
    HELLRAZOR likes this.
  4. CoolDownHSNA

    CoolDownHSNA Well-Known Member

    Joined:
    10 Mar 2018
    Messages:
    474
    Occupation:
    Student
    I agree with u mate. It just doesn't complement each other, so there is no point
     
  5. HELLRAZOR

    HELLRAZOR Well-Known Member

    Joined:
    9 Apr 2017
    Messages:
    341
    Location:
    The Biggest Island on Earth
    Screenshot_2018-03-27-21-07-01.png If I could post this clip which i will try to record again (as some screen recorders aren't that clear on this device) will show how effective frost launcher with mortars & torps with frost damage perks are on speeders. Strange for some players as most are set in their ways & won't try something different & least expected.
     
  6. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    LOL same feeling, RNGs gave me carronades
     
  7. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    Everything works at 500 infamy. You could literally run a full setup of any strange weapon or combo and it wouldn't matter. Lol. The real test of if a combo or setup works well is in higher infamies when the small differences start to matter. For example, I have a higher gear score than my Defender guildmate, but he consistently has a higher infamy. The reason is because even though I use Enforcer, I run a Blast Cannon (meta), Swift Torp (just below meta) and then usually a mortar to help with quests. And I'm only a single bubble Enfo. While my buddy runs a double or triple sniper setup. So even though I have the higher gear score and "better" ship, he has higher infamy because he has more meta weapons.
     

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