Everyone seems to be all confused about how much reward fixers are getting. I've paid close attention to this and my findings from a mk4 fixer in the 1700 - 2500 (current 2.3k) infamy range are as follows:
1) Healing done only seems to count when it's healing to others on your team and not healing to yourself in terms of rewards.
2) It doesn't matter who you are healing on your team this won't affect how much reward you get. I.e. More damage done to higher damage output ships does not mean you get more reward.
3) You will get less reward the more damage you take in a game.
This last point I am very critical of for a number of reasons.
Firstly the new targeting system means people can focus fire fixers, and quite often do. If then as the fixer you have been able to take a shed load of damage, but stayed alive through the barrage you really should not be penalised for it at all, but that seems to be the case.
Secondly, taking damage and surviving means your team is not taking damage, it's effectively quasi healing, rather then healing team mates who have taken the damage, you heal yourself who has taken the damage. While it is easier to heal ones self, it is still not an easy task.
I have raised this last point to
@Zeus to get the devs to explain why fixer self healing doesn't seem to count, and why damage taken seems to have a negative effect on reward but have yet to receive a response.
Peace out fellow fixers, it does get better again when you can up your gear.
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