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Fix the damn Tesla Bolt!

Discussion in 'Suggestions & Ideas' started by ViscountSniffit, 1 May 2018.

  1. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Mine is exactly 18 seconds, for 10.8 seconds of Stun (but you never get the the full duration).

    While whales in NML have shorter cooldowns for much longer stuns. It’s completely ass backwards.

    Then that’s what should have been nerfed. 16 seconds is needlessly long.

    Yet we all got hit with the 18-20 second cooldown to balance that, and it’s completely disproportionate, especially when it’s broken so easily.
     
    Last edited: 1 May 2018
  2. ViscountSniffit

    ViscountSniffit Well-Known Member

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    That would be with all the cooldown training (Buzzkill to level 25).

    I don’t know how many people really have a 16 second stun, as that would imply t5 Legendary. But if a 16 second stun for 16 seconds of CD is considered balanced. Then surely that just proves that my 10.8 for 18 second CD is trash.

    CD should be proportional to duration. Or at least partly proportional, so lower levels aren’t limited to Nitro and... another Nitro (and by lower levels, I’m talking t4 Rare here, most stuff is at least usable at that stage).
     
    Last edited: 1 May 2018
    TheAntiSnipe likes this.
  3. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Or they can cap stun duration and reduced the cooldown instead. I mean who does keep stun for 12+ seconds?
     
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  4. Fixer Wiseman

    Fixer Wiseman Member

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    The conversation with these nerfs generally tends to turn to what people are running at the 'Top of the charts' .... and how nightmare league is unbalanced without these nerfs lol.

    Just think though, if you're coming through the ranks from Master league or the bottom of ace, you're only going to have around a 10 sec stun if you're running a T4 rare or T3 epic. Not worth investing with a 20 sec cooldown especially since stun will be removed after one hit or maybe a heal bolt, it wont give you enough of an advantage to progress through the leagues, they'll be much better off with an extra nitro or overboost regardless of whatever their current set-up is, as you'll be better off dodging hits rather than a short disabling of your opponent. You'll only hit 16 sec CD with all crew training.

    I have a T5 rare (12.4 stun with 17 sec cooldown) and its very underwhelming especially with the stun resistance, the problem is not just the stun to cooldown ratio, it's the combination of all the above mentioned issues in the thread. 1. How easily stun can be removed. 2. Stun resistance 3. Long cooldown
     
  5. ViscountSniffit

    ViscountSniffit Well-Known Member

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    That was a flaw even before the CD nerf, from when they introduced resistance.

    Having a longer Stun actually ends up being worse, because the stun won’t last, but the resistance is always double your max.

    I was actually thinking of rebuilding my Tesla Bolt, and capping it at ~8 seconds, so that it was long enough to be useful, but I wouldn’t be constantly tripping over my own resistance when it got broken. But of course that’s all moot after the insane CD nerf.

    Resistance should only ever have been double the length of the stun that was experienced. Though it’s not really needed anymore at all.
     
  6. Kitterini

    Kitterini Well-Known Member

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    And epics cap where, at 15.7 or so? :)
    ---
    But I can understand where you're coming from. Tesla Bolt was already poor at lower level before the nerf. Rather that, than a return to speeder dominance already though!
     
  7. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    After the recent Nerf of Tesla bolt, it is now usable only at the end game( Full trained captain), just like Rail gun, which is completely useless unless u unlock t5 and also missile. So, yeah! Untill u unlock all the talents it is best adviced not to use it. Lol:p

    U can always use nitro. I felt even before the Nerf, nitro was far better than Tesla bolt. U can escape quickly and also position urself better. But, it's just my opinion though. :rolleyes:
     
    TheFixer27 likes this.
  8. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    Also, I feel that the reason why tesla bolt got a Nerf is because of continuous spamming it. Now after the Nerf, u have to see the situation and use it wisely. Also, it blocks all healing. So, use it wisely and u'll feel it's good as it is. ;)

    The only problem is that people break stuns unnecessarily. Which in my opinion is stupid. Anyways, due to the Nerf teammates have to be much smarter. There's nothing u can do.:oops:
     
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  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I like nitro too. But the stun nerf was too harsh for my taste.
     
  10. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Shooters continuously spam Mortars Torpedos and Snipers. Why doesn’t that spam ever get nerfed? So that they have to “use thier items wisely”.

    Speeders only get 2 weapons, we’re already using those wisely, and the wise thing to do is bridge the gap with defensive items. But that’s now been taken away, yet Shooters are still spamming shots. Which is why speeders are no longer able to duel properly below mk6.

    Also the healing block is a joke now. Repair Bolt not only removes, but also ignores it. My Tesla Bolt doesn’t remove Shields and also Stun, why the inconsistency?
     
    Last edited: 1 May 2018
  11. Hokuse

    Hokuse Well-Known Member

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    Man im a f2p speeder and i used my tesla bolt so long and it was rare too. I don't aggree you about tesla bolt cooldown. Tesla bolt with low cd was OP everyone knows that. Cd nerf was needed to balance that item. About repair bolt, it is most powerful fixer item right now and shouldn't heal when it remove stun effect. That is a mistake, totally not fair and must change right now.
     
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  12. A55A51N

    A55A51N Well-Known Member

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    Fact. Speeders absolutely dominated leaderboards before the last stun nerf.

    Fact. That had to stop

    Fact. The nerfs hurt lower level speeders too, maybe even more.

    Fact. After the latest nerf, speeders don’t dominate anymore, and many switched to nitro. So in a way, mission accomplished

    Fact. That is basically another yellow item made useless. Soon there won’t even be options. Frosts are crap, now stun isn’t a good option. Only nitro, tesla shield and overboost are viable options now.

    It needed a nerf, just not this nerf. This was way too harsh.
     
  13. Miathan

    Miathan Well-Known Member

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    This isn't true. People are doing fine with tesla bolt. It's not OP like before but it's far from useless. In 1v1 or 2v2 (if you have a smart teammate) it's still one of the most powerful items.

    On a side note, I even still see someone using frost succesfully every now and then. Mainly the frost launcher + mortar combo (I don't actually see anyone frost bolting anymore).
     
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  14. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Yeah I was among the people advocating for a nerf but I was surprised when they went to a 20 sec base as the solution. I had suggested making it more of a skillshot by reducing the size of it to something closer to a torp.
     
  15. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    Instead of nerfing T-bolt they should have just restricted items to one type per ship. No more double T-bolt, double bubble, double Ex Cannon, double mines, double bullshit.

    I guess they can't restrict doubles because of RNG nature of loot boxes. Would suck to build out two awesome versions of one item because of RNG and then not be able to use both.
     
  16. Hokuse

    Hokuse Well-Known Member

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    You are partially right. Also i wanted to add:
    Fact. Shooters dominating the game from begining and i don't remember that they got a decent nerf. That is not fair too.
     
  17. NoTtIaN

    NoTtIaN Well-Known Member

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    Maybe, the tesla bolt will take 2X the time to cooldown to the stun duration
     
  18. TVNPryde

    TVNPryde Well-Known Member

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    The nerfing of the telsa bolt was call for to protect shooter, defender, and fixer. It was just the overkill that most people are complaining.

    Resistance - this is a good decision. I also support the use of defense point to decrease stun.
    CD - completely uncall for as it indirectly result in the rise of double shields.
    Healing pulse already an indirect nerf to telsa bolt when it was introduced. I don't know why people complained about this as it removes stun and heal in 1 shot. To prevent telsa bolt from dominating, healing bolt should be about 15-17 seconds cooldown.

    I support bring telsa bolt cooldown back to what it was with the above implemented.
     
  19. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    some double combos are awesome (double bubble/bolt/sniper/blast cannon/bandage/turbo/shields on defender) and some are good but require skill (double big torpedo/pulse/mortars if used for normal shooting not spamming/mines can be deadly/tapes might be good/carronade) and some are op in my opinion (double flare gun/fire bomb) and some are just annoying (mortars if spammed/standard cannon/swift torpedo/grenade)
    defenders would be completely dead without ability to run double shields/bandages
     
  20. Kitterini

    Kitterini Well-Known Member

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    They fixed the healblock portion of Tesla Bolt, something had to give in the other end.

    But its undoubtably a harsh nerf for less developed bolts being fired at an infamy level where people routinely break stuns instantly :)
     
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