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Fix damn chill zone

Discussion in 'Strategy Discussion' started by What's Up Player, 25 Apr 2018.

  1. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    I HATE it when my team rushes to the front point... which seems to be a recent "strategy" more often than not. Mines and Torps will destroy a team in that area, so if your team doesn't have lots of those, don't do it!
     
  2. What's Up Player

    What's Up Player Well-Known Member

    Joined:
    24 Jun 2017
    Messages:
    732
    Chill zone is very very tricky to play nowadays. It's hard to tell what strategy to use. It's very situational. :)
     
    TheAntiSnipe likes this.
  3. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

    Joined:
    24 Feb 2018
    Messages:
    1,148
    Location:
    A Place that u could never imagine :P
    I am so angry about the map CHILL ZONE:mad::mad::mad::mad::mad::p
     
  4. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    It is a very tricky map. I had 3 out of 4 straight matches in chill zone, all with at least 1 fixer. It went like this:

    Round 1: All my teammates rushed for the point despite me shouting not to. I stayed in back in hopes of at least scouting or distracting those that may come around the back. The other team went to the point, and killed all my teammates. I re-watched the video and checked their weapons and there was only a single ship with a mine and a torpedo, items that are required to rule the point.. just a disaster. It's possible I could have made a difference if I stuck with them, but it was pretty quick, so I'm doubtful.

    Round 2. I was even more adamant about my team sticking to the back, they generally did, the other team had to come back from the point and we picked them off. Winner winner chicken dinner. Had they not come back we would have kept circling and either they would have been spread out, or they would have been stuck together in that area... both advantages for us.

    Round 3. I had my team follow me around the back and again the other team went to the point. We were terrorizing the laggers, but they left a minefield in the path to the point. I backed off, but my team went for it for some reason, eating a few mines as they went. A Shooter snuck up up behind us so I chased it off, and by the time I got back to my team they were all dead again... at the point. It was largely because they entered close combat down that mine damage.

    Look, unless most of the team is equipped for close-quarters brawling it's going to be, at best, a crap shoot at the point. I've won plenty of matches at the point, and I consistently get high damage on that map, but it requires tight team play, and the right strategy based on your weapons.

    As for me I'll usually avoid the point because I don't normally run Mines or Torps. The back favors mortar rigs, so if your team is mortar heavy that is a better choice.

    Spreading the opponent is what makes that map work like most others, but playing tight is typically key for victory.

    I've won captures in this map as well. If your team has speeders and your opponent has no yellow boats, it's a decent strategy to call the speeder(s) to run for capture. If the rest of the team engages at the back, it'll be really hard for Shooters and Defenders to finish engagement and make it across the entire map in time. It's a bit of risk/reward, but at worst case it distracts the enemy and forces them to disengage and spread, which is advantageous to the Speeders.
     
    What's Up Player likes this.

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