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Epic Weapon damage perk

Discussion in 'Suggestions & Ideas' started by mwidjaja, 24 Jul 2018.

  1. mwidjaja

    mwidjaja Member

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    I got Epic Weapon damage perks for any weapon and cooldown for any item. I feel they are a joke, no matter where I use it, they dont matter and feel useless for 1.5% dmg and 2% cooldown increment.

    For something worth this much, do you feel lucky or unlucky to get them in a draw?

    I think they need a bump up to 3-5% to make them useful or worth the slot.
     
  2. YerJokinArnYer

    YerJokinArnYer MVP

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    If you had a shooter, and equipped the epic weapon damage on all weapons (with 4 perk slots open on each), you’d be able to get a 30% boost to output. (5 weapons * 4 slots * 1.5%).
    If worth 3% each, you could get a 60% boost, and 5% would be a 100% boost.
     
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  3. mwidjaja

    mwidjaja Member

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    You made it sound like you could get 20 of these perks and never use the specific weapon-type boost perks. Most weapons have their own-type damage boost perk like torp, mortar, cannon, mine, railgun.
    The all weapon dmg epic perk is even smaller than the uncommon perks.

    I bet it is much easier to get uncommon perks for one weapon type than getting this useless Epic perk.

    If you get 20 all-weapon epic perks and never get a single epic perk for specific weapon-type matching what you have. You're definitely the not-so-lucky one :)

    I think it makes perfect sense to bump this all-weapon perk to at least similar value to the uncommon/rare dmg perks, Imho.

    If anybody keep it, please let me know where you slot it and perhaps why.
     
    Last edited: 24 Jul 2018
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  4. Kurd1stan.

    Kurd1stan. Well-Known Member

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    they were useful on missile launcher and 0ther items that didn't have a special perk , but i think all items have their own perk now , so they were useful , but not now but this doesn't mean to buff or remove it ,
    and if you make it 3% then it will be 3×4×5=60 , , and that is more than 4 epic specific perk for any item,
     
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  5. mwidjaja

    mwidjaja Member

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    Why you keep multiplying by 5, you can't even use 5 missile launchers.

    You multiplied the total by 5 but comparing against epic perk for a specific weapon, that's 5v1, for obvious unbalanced :)

    Lets talk on 1 weapon at 1.5%*4= 6%.
    Anybody wants 6% boost/weapon?

    Here the special epic boost per weapon.
    Mine = 40% (4*10%)
    Torp = 30% (4*7.5%)
    Cannon = 32% (4*8%)
    Railgun = 32% (4*8%)
    Mortar = 30% (4*7.5%)
    Fire weapon = 32% (4*8%) - new

    So again, why 6%?
    If anybody still defending it, I wish they get this perk a lot then. Im selling it out for sure, useless junk. Only good for the gold, I guess :)
     
    Last edited: 24 Jul 2018
  6. Cricketmad

    Cricketmad Well-Known Member

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    basically this perk you need to either go all in with it or not at all. by that I mean you have to have it as every perk slot on weapons on a shooter (5 weapons that's where the 5 is from) otherwise the maths doesn't work.

    5 weapons all carrying 4 perks at 1.5% each gives you 1.5 x 4 x 5 = 30% this is approximately the same as the weapon perks which is why it does not need an increase.
     
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  7. Kurd1stan.

    Kurd1stan. Well-Known Member

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    Yeah they are useless, but weapon damage perk boost all of weapons on that ship , so if you equip 1 epic perk then it will boost all of your weapons by 1 .5% , so in a shooter they can use 5 weapons
     
    Last edited: 25 Jul 2018
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  8. mwidjaja

    mwidjaja Member

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    Hold on, do you mean by applying 1 of this perk on 1 weapon, i get 1.5% additional boost across all 5 weapons?

    [Edit] Apparently it is, i just tested it but it doesnt mean much still ;)
     
  9. YerJokinArnYer

    YerJokinArnYer MVP

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    I don’t think it’s meant to be better than the other weapon perks. It’s just meant to be a perk you throw on if you don’t have a specialist perk for a weapon.

    Pitching it at the bottom end of the perk strength market looks perfect to me.

    Most people just sell them, but it could be really useful say if you had 1 very strong weapon and 1 weak weapon. If you equipped weapon specific perks to the strong weapon and these 1.5% perks on your weak weapon, your strong weapon would get a further boost.
     
  10. SeaNavy

    SeaNavy Well-Known Member

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    If you increase it, then shooters will get yet another buff, while they're already unbalanced in my opinion, because then high level shooters can just find a whole bunch of those perks and fit them on all weapons to get huge bonuses.
     
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  11. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    So would running shooter with all of this one perk actually be better than having the specialized perks for each weapon?
    If you could actually obtain that many?
     
  12. SeaNavy

    SeaNavy Well-Known Member

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    No, I think all weapon specific damage perks either exceed or is the same as when four of them are added on to a weapon.
     
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  13. mwidjaja

    mwidjaja Member

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    This perk would be best on grenade or missile launcher cause they have no special perk. It will give small boost to other weapons as well but even on my strongest weapon, i just got 30+ dmg boost.
    That's smaller than a scratch to another ship.
    I think it's really not a big deal or worth trying / keeping.
     
  14. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    Yeah, not worth it anymore :p
    Also, there are percent chance perks for grenade (to light enemy on fire) and they just added missile damage perks in the update before this one's.
     
  15. mwidjaja

    mwidjaja Member

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    That's exactly why I asked for a buff, but nobody supports me, i guess they are all yellow ship supporters
     

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