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EC Bay

Discussion in 'Game Discussion' started by Trisha Michaela, 9 Sep 2017.

  1. Joey who

    Joey who Well-Known Member

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    11 Jun 2017
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    3,724
    It has some weaknesses aswell just like all weapons. Like all the waiting times from getting into a good position to shoot and not get blocked by a wave or the low damage when you don't crit. While I think it is a very good weapon I feel when compared to the other cannons it is just as balanced as them and very situational and depends on your boat and your playstyle if sniper is a better fit than other cannons
     
  2. Joey who

    Joey who Well-Known Member

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    3,724
    Agreed. Waves can really get in the way on leading shots against speeders with sniper especially on maps with high waves like sub-zero to where an explosive or blast cannon would be better at landing shots on speeders
     
  3. EyeOfDoom

    EyeOfDoom Well-Known Member

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    29 Jun 2017
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    Idk if it's just me but every other legendary item I see is just another explosive cannon.
     
  4. BlueLotus

    BlueLotus Member

    Joined:
    8 May 2017
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    32
    Nerf bc before ec, that will make sense. EC is a 2-slot weapon, don't u remember?
     
  5. Ultrah

    Ultrah Well-Known Member

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    So true. I used a Nitro when I was fleeing from a Defender and a Speeder and they both tried to shoot a EC at the same time.
     
  6. Crashedup

    Crashedup Well-Known Member

    Joined:
    3 Aug 2017
    Messages:
    863
    All three EC BC and sniper are well balanced weapons in my opinion.
    EC - 2 slot almost same dmg as BC and a little higher projectile and range and a splash radius that is small so chances of hitting multiple ships are less and has more cooldown than BC so as a 2 slot weapon it's justified not op.
    BC - 1 slot high dmg and less range and same cooldown as sniper no splash.
    Given its range and projectile speed( u have to lead ur shots everytime) the weapon is justified
    Sniper - 1 slot and its 2 shots ( one normal + one critical) does almost same dmg as equal to two shots from BC or EC ( with high critical chances).
    So decreasing dmg or critical chances will only make this weapon useless.
    I know we all hate getting hit by crit when our health is low but that's what makes this weapon viable.
    The only change that I think is needed with this weapon is reduce its range a little bit (maybe 35).
     

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