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Competition Design the next game event!

Discussion in 'The World of Battle Bay' started by The Grim Repair, 28 Feb 2019.

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  1. Epic_pl@y$

    Epic_pl@y$ New Member

    Joined:
    5 Mar 2019
    Messages:
    2
    Name: Epic_pl@y$
    Tag: #SNWTHGRF

    Basic game mode :
    Capture the flag

    Allow fleeting:
    yes

    Team size
    3

    Respawn: yes

    Respawn time: 7 seconds

    Respawn extra : none

    time per death: 7 seconds

    Respawn Speedboost time: 10 seconds

    Respawn Invulnerability time: 6 seconds

    Kill limit: none

    Time limit: 4 minutes

    Capture area: yes(Reset capture on damage)

    Max capturers: 3

    Global Effects: -50% decrease to the mine, +200% increase to bandage healing effects ; 25% speed increase to defenders, 25% speed decrease to speeders. (Last two are

    Allow progress onDaily Quests: yes
    Guild Quests: yes
    Achievements:yes
    Infamy:yes

    Maps:

    Include:
    crash and burn
    The fight house
    Midfight movies
    Wayward pains
    Crude awakenings
    Cold riddance
    Brawl park
    First flood

    EXCLUDE:
    Destruct nine
    Subzero
    Chillzone
    Dropdead Gorge
    The foundry

    Resource rewards:
    Gold
    Sugar
    Pearls
     
  2. Epic_pl@y$

    Epic_pl@y$ New Member

    Joined:
    5 Mar 2019
    Messages:
    2
    Name: Epic_pl@y$
    Tag: #SNWTHGRF

    Basic game mode :
    Capture the flag

    Allow fleeting:
    yes

    Team size
    3

    Respawn: yes

    Respawn time: 7 seconds

    Respawn extra : none

    time per death: 7 seconds

    Respawn Speedboost time: 10 seconds

    Respawn Invulnerability time: 6 seconds

    Kill limit: none

    Time limit: 4 minutes

    Capture area: yes(Reset capture on damage)

    Max capturers: 3

    Global Effects: -50% decrease to the mine, +200% increase to bandage healing effects ; 25% speed increase to defenders, 25% speed decrease to speeders. (Last two are

    Allow progress onDaily Quests: yes
    Guild Quests: yes
    Achievements:yes
    Infamy:yes

    Maps:

    Include:
    crash and burn
    The fight house
    Midfight movies
    Wayward pains
    Crude awakenings
    Cold riddance
    Brawl park
    First flood

    EXCLUDE:
    Destruct nine
    Subzero
    Chillzone
    Dropdead Gorge
    The foundry

    Resource rewards:
    Gold
    Sugar
    Pearls
     
  3. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    My point is, elimination prohibits respawn, so... You know... How
     
    Redneck Messiah likes this.
  4. Gamer Hype!

    Gamer Hype! New Member

    Joined:
    22 Dec 2018
    Messages:
    1
    Name: Gamer Hype
    Player Tag: #VNXQFVLB

    Game Mode: (Hardcore Team Deathmatch)
    Allow fleeting: (yes)
    Team size: (2)
    Infamy: (No)
    Respawn: (yes)
    Respawn Time: (3 seconds)
    Respawn extra time per death (no extra time)
    Respawn Speedboost time: (5 seconds)
    Respawn Invulnerability time: (5 seconds)
    Kill limit: (4)
    Time limit: (3 minutes)
    Capture area: (No)
    Global Effects: All ships gain 30% more health, All ships gain 20% more speed, Mines receive a 35% damage nerf, All cannons have 10% more Crit Chance.
    Allow progress on Daily Quests: (yes)
    Guild Quests: (yes)
    Achievements: (yes)
    Maps : First Flood, Cold Riddance, Brawl Park, Midfight Movies
    Resource rewards: Gold (yes) Sugar (yes) Pearls: (yes)
    Multiplier: (1.5x Sugar) (1.5x Gold) (2x Pearls)
     
    Lord Snowman and Nikkie! like this.
  5. Sidelinegamer

    Sidelinegamer New Member

    Joined:
    1 Jul 2018
    Messages:
    6
    Player Name: Sidelinegamer
    Player tag: #GWHZBXXX
    • Basic game mode
      • Capture the flag
    • Allow fleeting? (3 person fleet please!!) (yes)
    • Team size : (3)
    • Kill limit : (0)
    • Time limit : (3 minutes)
    • Capture area? (yes)
      • 1 Capture
    • Global Effects
      • Speeder, Enforcer, Guardian ship speed reduced 50% when they grab the flag to encourage more team co-op play and less speeders just running the flag
      • Matchmaking is based on gear score, fleeting is based on gear score
      • Decrease cool down on Carronade, Standard Torp or Standard Cannon
      • Give coins based on damage dealt and capture, reduce coins given just for holding flag
      • Allow any ship to drop the flag if desired, not just with use of nitro or overboost
      • Add in-game chat commands for "Retreat", "Protect The Flag" and "Defend The Flag"
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (no)
    • Maps
      • Any Small map
    • Resource rewards
      • Gold (yes)
        • Multiplier (1)
      • Sugar (yes)
        • Multiplier (1)
     
  6. xXKevboiXx

    xXKevboiXx New Member

    Joined:
    5 Mar 2019
    Messages:
    1
    -Team Deathmatch
    -Fleeting [yes]
    -Team Size [5]
    -Respawn Time: [5 seconds]
    -Respawn Extra Time [None]
    -Respawn Speed Boost Time [5 seconds]
    -Respawn Invulnerability Time [4 seconds]
    -Kill Limit [None] <—- yup none :)
    -Time Limit [5 minutes]
    -Capture Area [Yes]
    -Reset Capture on Damage [Yes]
    -Max Capturers [2]
    -Global Effects
    -30% Damage for Mortars (All)
    (So people don’t spam on those)
    -Progess
    - Daily Quests [Yes]
    - Guild Quests [Yes]
    - Achievements [Yes]
    - Infamy [No]
    -Maps [All]
    -Resource Rewards
    - Gold [Yes]
    -Multiplier [Default]
    - Sugar [Yes]
    -Multiplier [Default]
    P.S. I you need to make modifications then you may if needed. But the idea is to see who can the most kills before the time limit. Along with NO limit to how many kills. I hope you see this and I think it’s awesome you are letting us do this. Thanks. :)
     
  7. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    4V4 Fleet Only.
    IGN: SergeantSlayer
    • Hardcore Team Deathmatch (MAX 2 ships per player)
    • Fleeting Mandatory
    • 4 players each team (2 teams of 2 fleets); 8 players total
    • Respawn (One time)
      • Respawn time (5 Seconds)
      • Respawn Speedboost time (4 Seconds)
      • Respawn Invulnerability time (4 Seconds)
    • 7 Kill Limit
    • 4 Minutes game time
    • Capture area? (sure)
      • If yes:
        • Reset capture on damage? (yes)
        • Max capturers (4)
    • Global Effects
      • Examples
        • Encourage team play, +10% to green heal items, -10% to duct tape
        • Punish mosquitos, +15% damage to AOE of mortars, napalm, firebomb, torpedo, grenade, explosive cannon (damage boost to AOE only)
        • global cooldown, default is 2.5 seconds
        • Reduce mine duration to 30 seconds
    • Allow progress on
      • Daily Quests
      • Guild Quests
      • Achievements
    • Maps
      • All Standard Maps
    • Resource rewards
      • Gold (yes)
        • Multiplier (1)
      • Sugar (yes)
        • Multiplier (1)
    [/QUOTE]
     
    Last edited: 5 Mar 2019
    Nikkie! and Djradnad like this.
  8. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    Is it 2v2 or 4v4 then?
     
  9. Djradnad

    Djradnad Well-Known Member

    Joined:
    11 May 2017
    Messages:
    800
    [/QUOTE]
    Don’t forget you IGN and player tag ;)
     
    SlayerofSergeants likes this.
  10. Djradnad

    Djradnad Well-Known Member

    Joined:
    11 May 2017
    Messages:
    800
    It made sense to me, but yes it should read “2 fleets of 2”
     
  11. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    Oh so per team
     
  12. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    Kinda confusing to mix fleet with team. Especially for us foreigners...
     
    SlayerofSergeants and Djradnad like this.
  13. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    Fixed, 4 players each team, 2 teams of 2 fleets. 8 players total!

    Sorry for the confusion, I had deleted the line that said "Team Size" and my note was unclear.
     
    Last edited: 5 Mar 2019
  14. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    Don't know my player tag, and I'm not going to win anyway :oops:
     
    Djradnad likes this.
  15. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    Thanks :D
     
  16. rough seas

    rough seas New Member

    Joined:
    5 Mar 2019
    Messages:
    1
    Name : rough seas
    Id: #YHYQTLJB

    Basic game mode: team death match
    Fleeting: yes
    TeamSize: 4
    Respawn: respawn speed boost time
    Kill Limit: first team with 10 kills
    Time limit: 4 min
    Capture area: yes with reset on damage
    Global effects: plus 30% to napalm launcher damage with minus 25% burn time. No Gatling gun allowed.
    Allow progress on: daily achievements and quests
    Maps: drop dead gorge ,sub zero, chill zone and crash an burn
    Resource rewards gold/sugar: yes

    How to submit:
    • Get your creative juices flowing and design an event WITHIN the parameters (see below & read carefully ;))
    • Submit your idea by replying to this thread!
    • 1 submission per captain
    • Include your #ID & In game name
    • You can also submit as a group maximum of 3 captains!
    • We will pick after 7 days and announce the winner. It may take a bit to implement it. :)
    • Winners will not only get their event live in game for everyone to enjoy but also a super cool surprise!
    The event parameters for your design:

    Game Modes
    • Basic game mode (choose 1)
      • Team Elimination
      • Team Deathmatch
      • Hardcore Team Deathmatch (chose new ship on death)
      • Capture the flag
    • Allow fleeting? (yes/no)
    • Team size (1-5)
    • Respawn (ignore for Team Elimination)
      • Respawn time
      • Respawn extra time per death
      • Respawn Speedboost time
      • Respawn Invulnerability time
    • Kill limit
    • Time limit
    • Capture area? (yes/no)
      • If yes:
        • Reset capture on damage? (yes/no)
        • Max capturers (default 3)
    • Global Effects
      • Examples
        • +30% damage to specific weapon
        • -50% damage to specific weapon (nerf the one you don't like [​IMG]
        • 10 second global cooldown (default is 2.5 seconds)
        • +1000 HP to Interceptors
        • +500% range to mines [​IMG]
        • get creative!
    • Allow progress on
      • Daily Quests (yes/no)
      • Guild Quests (yes/no)
      • Achievements (yes/no)
      • Infamy (yes/no)
    • Maps
      • List the ones you want or don't want
    • Resource rewards
      • Gold (yes/no)
        • Multiplier (1 is default)
      • Sugar (yes/no)
        • Multiplier (1 is default)
    May the best designer win! :cool::D

    Disclaimer: we reserve the rights to all intellectual property in and outside of the B
     
  17. Nicolas

    Nicolas Well-Known Member

    Joined:
    24 Nov 2017
    Messages:
    484
    Nerfs Nerfs Nerfs!
     
    Nikkie! likes this.
  18. Nicolas

    Nicolas Well-Known Member

    Joined:
    24 Nov 2017
    Messages:
    484
    and btw I believe that it was supposed to be one global effect per event
     
    Nikkie! and TheAntiSnipe like this.
  19. TheAntiSnipe

    TheAntiSnipe MVP

    Joined:
    11 Jun 2017
    Messages:
    9,086
    Location:
    Classified top secret ;-)
    That would be such a bore if it was that way xD. I mean, what would be the difference between the new events we were going to suggest and the

    SMALL MAPS ONLY LRM E V E N T?
    :p
     
    Nikkie! and Nicolas like this.
  20. Nicolas

    Nicolas Well-Known Member

    Joined:
    24 Nov 2017
    Messages:
    484
    There is absolutely not enough space to explain all suggested global effects in event description.
    If I want to win this competition I would suggest an easy, uncomplicated, and fun event with the current game modes.
    Just stick to something like the current triple trouble event, and you will have higher chances to win.

    Regarding new game modes, it's something I have been working on lately, and I'm pushing the community specially in toobers to suggest creative game modes ideas (that are doable and that can be easily reworked for Battle Bay)
     
    TVNPryde, Nikkie! and TheAntiSnipe like this.
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