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Defenders drop to 3%. RIP

Discussion in 'Game Discussion' started by FearsomeChicken, 21 Aug 2018.

  1. Flipscuba

    Flipscuba Well-Known Member

    Joined:
    22 Aug 2017
    Messages:
    351
    Well, I did say suspect, wasn't sure.
     
  2. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    Word of caution, don't go down this road...
    I've conceded that it's a latency issue. Also, those little rudder flaps on your boat that wiggle right and left eat torpedoes when they are sticking way out there.
     
    ShipCrusherCz, XQT and Djradnad like this.
  3. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    Fair enough, I just wanted to nip this in the bud before we have another 10+ page thread about defender hitbox o_O
     
  4. Gnu

    Gnu Well-Known Member

    Joined:
    7 Apr 2017
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    1,008
    Occupation:
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    Australia
    My bad, i had my defender ship equipped when the database had been updated. Would of dropped to below 4% if i chose another boat.
     
  5. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

    Joined:
    5 Jun 2017
    Messages:
    540
    The game doesn't differentiate when you have the flaps out or not- it doesn't change the hitbox. Defender hitbox always gets "credit" for the flaps. Lol you really think they programmed a dynamic hitbox?? No.
     
  6. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    Not at all involved in software development so I have no idea. Doesn't seem hard to have a dynamic hitbox, FPS always have them.

    By "Credit" Are you saying the torpedo hits the space where the rudders would be when sticking out, even if they are tucked in? Or are you suggesting the torpedoes pass harmlessly through them?
     

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