In that situation the operative word is MUST, or else the speeder will die quickly to the shooter’s huge mathematical advantage.
And they are so different, I hardly know where to begin.
Firstly, it’s not easy to do: you need to keep up the manoeuvre long enough to land 8-9 shots (which, as I’ve explained, can take over a minute), one mistake and you’re toast. When you break the stun, you need to be behind the turret, or you need to have a Testla Shield (which requires at least mk5). Otherwise, you’re taking a BC to the face, which is half your hit points. The Tesla Bolt has also been nerfed, so the duration halves each time, and the resistance stacks, so unless you can dance around for double the length of the stun, it will get shorter and shorter. Secondly, it doesn’t work if there is another unfriend near by, it’s extremely difficult to get behind the turret if the shooter is near a wall, and you need to do all this while also avoiding mines.
tl:dr
The difference is, one is a highly skilled strategy, that requires practice, a lot of crew training, levelling, and some luck.
The other is an advantage that’s built into the ship.
Just because the speeder can win, if he plays with great care and skill, that doesn’t mean it’s a fair fight.
Click to expand...