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Charged Pearls for Gift from Dad

Discussion in 'Bugs, Issues & Inquiries' started by xxxBISMARCKxxx, 31 Jul 2017.

  1. Helius Maximus

    Helius Maximus Active Member

    Joined:
    25 Apr 2017
    Messages:
    255
    Occupation:
    PM
    Location:
    Monterrey, NL, MX
    The only thing I can agree with is that if you scrap an item that have perks, a dialog box should appear indicating that the item you want to scrap has perks and if you proceed you will lose them and if you continue anyway it was at your desire, other than that the system is just fine.

    Same when you evolve a weapon, if the item have perks it should warn you that it won't be integrated in the evolved weapon and that you will lose that perk.

    About inventory space, well it is explicit enough, the error is in the 8th layer.
     
  2. TheCrisco

    TheCrisco Active Member

    Joined:
    2 Aug 2017
    Messages:
    209
    Wait, that's a thing? You lose perks in an item if you evolve it with them inserted? That's about the silliest thing I've ever heard.
     
  3. Helius Maximus

    Helius Maximus Active Member

    Joined:
    25 Apr 2017
    Messages:
    255
    Occupation:
    PM
    Location:
    Monterrey, NL, MX
    Yep, be sure to remove perks from the duplicate weapon before the evolve operation.
     
    Last edited: 4 Aug 2017
  4. Miika

    Miika Game Lead

    Joined:
    29 Mar 2017
    Messages:
    953
    You don't ever lose perks from the item you evolved, but you lose the perks from the material items because those items gets destroyed in the process.
     
  5. Epekka

    Epekka Well-Known Member

    Joined:
    6 May 2017
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    945
    Location:
    in the not to distant future
    uhhh I don't get it @Miika

    it sounds like this is just another thread that shows just how stuborn people are.
    *sigh*
     
  6. TheCrisco

    TheCrisco Active Member

    Joined:
    2 Aug 2017
    Messages:
    209
    @Miika I see, well, that makes more sense, but a warning would still be nice. Anyway, what about a locking function? Has there been any discussion about implementing one?
     

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