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Chang infamy per battle

Discussion in 'Suggestions & Ideas' started by Jamesnyc, 6 Apr 2018.

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  1. Jamesnyc

    Jamesnyc Active Member

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    If you lose a game - go down 15 or 20

    If you win a game - go up 30 or 35
     
  2. Jasper21

    Jasper21 Active Member

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    No
     
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  3. TheFixer27

    TheFixer27 Well-Known Member

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  4. A55A51N

    A55A51N Well-Known Member

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    He has quit like 4 times now, and he still keeps coming back
     
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  5. TheFixer27

    TheFixer27 Well-Known Member

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    ANDDDD 4different threads
     
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  6. Captain flounder

    Captain flounder New Member

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    I would prefer if winning or losing would give a random amount of infamy similar to how clash royale does it
     
  7. Jamesnyc

    Jamesnyc Active Member

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    Read your comnent, how are you acting as a well-knowned member..

    It was just a suggestion. U Could have just not made a comment. Another member to Blocked
     
    Last edited: 6 Apr 2018
  8. Jamesnyc

    Jamesnyc Active Member

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    Maybe something.. should not drop the same amount.. you can't help whos on your team or the other team
     
  9. A55A51N

    A55A51N Well-Known Member

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    Oh and he also ignores people even faster than american marauder. I have to find that thread somewhere..
    Edit: Here it is!
    https://forum.battlebay.net/threads/rovio-devs-the-ultra-league.10586/page-11
    It has been moderated slightly but it is still the best roasting i’ve ever seen...
    Sort of a guilty pleasure thread:oops::rolleyes:
     
    Last edited: 6 Apr 2018
  10. StillOP

    StillOP Member

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    I DO like the system in Clash Royale but if it's just random then people could climb little by little by just playing at thier normal "level". But there needs to be a system behind the "random". And that would be hard to implement. I have some ideas but they are not very good. All I'm saying is there needs to be a system
     
  11. Jamesnyc

    Jamesnyc Active Member

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    All ideas are good (well you might get bashed by some members on the forum)

    But, down the same amount as up.. does not seem right. Espically when the theme is lose more than win
     
  12. StillOP

    StillOP Member

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    If you've ever played overwatch, if you get into higher ranks you start losing more than gaining Skill Rating. So you have to win more than lose to sustain your infamy. Also, on the top of the leaderboard this would be very useful. When one person gets 400 from another it's not as fun for the others because it's kinda impossibke to catch up. I don't think we should get more for winning. Just a challenginh thought
     
  13. Jamesnyc

    Jamesnyc Active Member

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    Maybe we suck infamy from the lossing team

    Based on damage or a % of some sort. Maybe based on your game play/weapons/gear score/kills

    Floaters and hiders loss the most - like 250.. lol
     
  14. A55A51N

    A55A51N Well-Known Member

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    This has already been suggested many times before with a lot better posts and reasoning (hint: it wasn’t ”i’m losing games”) So don’t expect this anytime soon.
     
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  15. TheFixer27

    TheFixer27 Well-Known Member

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    Oh I'm sorry then :(
     
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