TL;DR: Make defense damage reduction for Carronade based on total damage, not per pellet. Rearrange Swift's Talent tree to only have Carronade vs. Overboost/Nitro choices and not Carronade vs. ship choices.
The Carronade is one of the most difficult weapons to use, if not the most difficult. It has the least range and is penalized multiple times by opponent's defense points.
On top of that, the Carronade is the ONLY WEAPON THAT HAS A COUNTERINTUITIVE TALENT TREE.
I am suggesting 2 changes to the Carronade to make it a viable weapon at all infamies and levels. Right now, the Carronade is only really effective at the highest levels. The reason is because you also have your turbo, overboost and nitro highly leveled to make up for the Talent tree costs of using the Carronade.
Change One: Total Damage Reduction due to Defense Points
The first change is simple and should never have even been a problem. The issue is that if you shoot somebody with the carronade, each pellet suffers from their defense point reduction. So if you are shooting 7 pellets, the reduction is SEVEN TIMES THEIR DEFENSE. The Carronade is the only weapon that suffers so much from this. This might not seem like a massive issue to someone sporting a Tier 5 Epic Carronade doing 200+ damage per shot, but what about the uncommon/rare Carronade user that does under 100 per shot? A Defender can negate almost all of the Carronade's damage, rendering it useless. The damage reduction for Carronade needs to be changed to a total reduction rather than a per pellet reduction.
Change Two: Rearrange Swift's Talent Tree
I believe that Swift's Talent tree needs to be rearranged to where the Carronade does not conflict with ship speed or hp. I am okay with it conflicting with overboost or nitro talents since there has to be some trade-off and not just pure gain.
Follow me for a second while I connect the dots... The Carronade is on Swift's Talent Tree, which is focused on Speeders. The Speeder is really the only ship that can use a Carronade effectively. However, the most important aspect to a Speeder is it's speed. Finally, using a Carronade requires you to give up speed, as well as turning and health.
There is not a single other weapon that requires this much sacrifice. You are basically hampering your Speeder by choosing to use Carronade.
In order to effectively use a Carronade, you MUST give up this:
- 10% speed to all ships
- -10% Nitro cooldown
- 10% improvement to Overboost
- 20% faster Speeder
And you MIGHT give up this:
- 5% faster turning for all ships
- -20% Nitro cooldown
- 4% boost to Speeder hp
Why is it that a weapon meant for Speeders actually hampers a Speeder for choosing that weapon? There is not a single other weapon that does this...
For comparison, I have listed what each crew member's sacrifices are for their respective weapons in the pictures below.
View attachment 7325
View attachment 7326
Before you clamor and say "well you trade off a lot of frost stuff to use Grenades", observe that I have listed the Grenade costs as "without synergies" because using frost does not directly affect using Grenades. From what I've observed, grenades and frosts are usually not used together since frost is typically paired with mortars or torpedoes and grenades are usually paired with cannons. This is different for Carronade since every Speeder will be using overboost and many will be using Nitro.
From the images above, the only other weapon that has common conflicts with another item on it's talent tree is Fire Bomb and shields. However, that conflict is for EVERY ship, not just for the specific ship that is on that talent tree (Defender). Also, none of the trade-offs greatly negatively impact the other item and the Fire Bomb is still perfectly viable without the conflicting talents.
It is time for a change. I do not believe that making these changes will make the Carronade overpowered. I think that you will see it more often, especially on Speeders and Enforcers (and maybe Fixers). I think the major impact these changes will have is it will make the Carronade more used in lower infamies and levels. You won't have to have a maxed out Carronade and Swift, as well as maxed out turbo, overboost, nitro and shields, in order to make the Carronade effective.
-Help I Cant Swim
#careforcarronade
Click to expand...