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Balance between the most controversial items in the game

Discussion in 'Suggestions & Ideas' started by HARPO!, 6 Aug 2018.

  1. What's Up Player

    What's Up Player Well-Known Member

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    Why couldn't you? There are two problems with shields and both needs to be solved. And I wasn't talking about "certain level", but about certain "rarity" ;).

    Edit: that's why I suggested what I did in message under that, it could solve both problems.
     
  2. Cricketmad

    Cricketmad Well-Known Member

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    lol I understand I guess they should fix the fact that the rarity amounts aren't the same but it should be just like ever other item otherwise where as you increase its lvls the progression increases at roughly the same rate i.e no cliff edge as asked for.
     
  3. HARPO!

    HARPO! Well-Known Member

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    So are you guys gonna like my post or no?
     
  4. NoTtIaN

    NoTtIaN Well-Known Member

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    because its math
    smarty;)
     
    HARPO! likes this.
  5. Cricketmad

    Cricketmad Well-Known Member

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    I would say fire can damage at once from other players just not the same player i.e. 2 players can hit and damage at the same time using flares.

    The TS shield would make this different to every other item and then starts the mortars timer shouldn't start until it lands brigade (I hate mortars fyi :p)

    So sorry but as much as I think these things need 'amending' I don't think this is how to do it.
     
  6. HARPO!

    HARPO! Well-Known Member

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    I disagree with your fire statement. Fire is overused in this game. I don’t need to be burning with 2 flares where on does 85 a tick and the other 101. That’s an insane amount of damage. People are getting melted, DEFENDERS ARE GETTING MELTED.

    I have no clues what you said about Tesla shield because that wasn’t English bro.
     
    What's Up Player likes this.
  7. EyeOfDoom

    EyeOfDoom Well-Known Member

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    Did you mean what Devs don't realise? This is known since forever and there have been so many calls to fix it since legendary sniper balance. Devs just don't wanna do it.
     
    HARPO! likes this.
  8. HARPO!

    HARPO! Well-Known Member

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    You get me
     
  9. Greatgambler440

    Greatgambler440 Active Member

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    Harpo always have something to complain
     
    Last edited: 6 Aug 2018
  10. HARPO!

    HARPO! Well-Known Member

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    Is it really complaining? Cause I’m not the only one noticing an issue.
     
  11. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Nope. We don't need a speeder nerf thank you. Keep your suggestions to only enforcers.
     
  12. HARPO!

    HARPO! Well-Known Member

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    HAHAHAHAHA. TRUUUUUUE! Speeder Buff!
     
  13. Sidd gamer

    Sidd gamer Active Member

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    new profile pic?
     
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Aye!
     
  15. XQT

    XQT Member

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    My suggestion is for TS nerf. Unfortunately, if your speeder uses a TS, your speeder will be affected by the nerf. I don't think that we can nerf an item that will only affect one class of ship
     
    HARPO! likes this.
  16. HARPO!

    HARPO! Well-Known Member

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    Yay this thread is trending, been a while since that happened for me lol
     
  17. XQT

    XQT Member

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    Yeah, let's make this thread keep on trending. The devs might notice this.
     
    HARPO! likes this.
  18. HARPO!

    HARPO! Well-Known Member

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    Riiiiight. Suuuuuure. Crosses fingers cause hopefully they will
     
  19. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Yeah I do not agree with your suggestion then. Remember what happened when developers nerfed stun, frost etc etc. They didn't took into account every scenario. Tesla shield is only viable option on Mark 6 speeder.
    Still lowering speed won't do anything. Problem with TS is it has far too less counters that are viable on every ship type.
     
    ShipCrusherCz likes this.
  20. XQT

    XQT Member

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    I'm just thinking a slower TS user can be easier to hit, can't hide, or go to his position to hit you. Imagine you have your fg or ex cannon ready to burst the bubble, but you missed because the TS user is fast. It is so frustrating. Imagine a TS user with its shield timer ticking to zero and running away from you to hide behind a rock.

    I can't think of a counter for TS yet. But at least if the TS user is slow, we can have better chance to deal with them.

    Also, yellow ships are fast to begin with and they have nitro and overboost. Activating the TS may just negate the OB or nitro depending on the %reduction on the speed of the TS.
     
    StrictSalmon307 likes this.

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