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Aim lock drops a split second too soon

Discussion in 'Suggestions & Ideas' started by Radar O Reilly, 4 Nov 2017.

  1. Radar O Reilly

    Radar O Reilly Active Member

    Joined:
    28 May 2017
    Messages:
    103
    Have you ever had the aiming reticle drop just as you are about to fire and your shot goes harmlessly into the water or rock or whatever. Frustrating!!!

    I was just locked on, I know the boat is right there behind a rock, I am aimed but my aim moves away right as I am about to tap. What the Fondoo! Can we get an aiming option to keep my reticle from dropping to a no-aim when my target ducks behind something and I am going to fire?

    I get it if in a target-rich field of view my reticle will pull off a disappearing target and swing to another, if I can hit the next boat targeted ( a green circle) then no problem but if my reticle drops to no hitable target that is when I get frustrated. I know where the boat is, I want to take the shot but the game prevents me from shooting effectively.

    I get that the automatic aiming is very complex in the game. Trying to get this kind of aiming policy worked int the algorithms is hard. However, I think there is a few scenarios where it makes sense to keep my aim where a boat was last seen, especially when there are no other targets ready to lock on to with the currently selected weapon.
     
    BasedCarpen likes this.
  2. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

    Joined:
    5 Jun 2017
    Messages:
    540
    Do you know there is a button to lock target?
     
  3. • Percy •

    • Percy • Well-Known Member

    Joined:
    10 Jul 2017
    Messages:
    499
    Occupation:
    9th grader
    Location:
    A hospital
    The fondoo XD
     
  4. BasedCarpen

    BasedCarpen Well-Known Member

    Joined:
    15 Jul 2017
    Messages:
    1,040
    Agreed, the disappearing and reappearing is WAY too aggressive as it is. I get that people hiding out of my line of sight shouldn't be visible to my 3rd person camera but Defenders completely disappearing behind a small buoy in Destruct 9 for example is just ridiculous.

    If I have sticky targets active and lock target on a ship my aim bullseye should stay at the last spot they were visible, not just drop back to default because they disappear right before I take a shot
     

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