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A fix for mine spammers

Discussion in 'Suggestions & Ideas' started by HARPO!, 28 Jun 2018.

  1. The Black Rain

    The Black Rain Member

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    That would make mines completely useless. You can plant 20 mines and not one detonates. If a miner can get you cornered so that you can’t move, that’s not a “bad” miner, that’s a dang good miner, and using mines as they should be. Seriously, people can find problems with every weapon in this game. There comes a point when you just have to deal with the problems and not expect Rovio to make your problems go away for you. This game is supposed to be a challenge. Take the challenge, don’t complain about it.
     
    Aether_Zero likes this.
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    No, I'm not going to stop complaining, for one. This is unfair. People bring in 5 mines into the fight and do nothing but spam them mindlessly. Now, I don't know about your definition of a good miner, but it certainly isn't bringing five mines into battle and spamming them hoping people will get trapped. It is to use a single mine so well that it absolutely annihilates team flow. THAT is mining done well, not this BS.
     
    StrictSalmon307 likes this.
  3. c3n3

    c3n3 Well-Known Member

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    The new invulnerability perk is a nerf to mines, speeders can now nitro in when they are invulnerable
     
  4. The Black Rain

    The Black Rain Member

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    There is a reason why mines are put in a “mine field”. That’s how they work - in a” field” of mines. it’s not spamming, it’s using the weapon correctly. Besides all that, people who have nothing but mines usually die early and their team loses - regardless of the hassle some people think that mines are - even in a mine field they aren’t that effective in this game because you can see them clearly.
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Mines were only used in fields in open ocean warfare if I remember correctly. If one were to block a channel during a war, fields weren't used because of budget constraints. Again, in real life we have minesweepers and RADAR and mines are mostly a thing of the past in oceanic warfare.

    Since BB is a game and we lack minesweepers, AND maps are mostly narrow at flankpoints, I think this line of thought is wrong. This is clearly NOT how mines were meant to be used here.
     
  6. The Black Rain

    The Black Rain Member

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    Why would you need minesweepers and radar in BB if you can clearly see the mines? On the flip side, I have suggested several times that we be allowed to destroy a mine with a direct mortar hit. That would make the weapons more dynamic.
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    That's a highly possible solution
     
    ShipCrusherCz likes this.
  8. The Black Rain

    The Black Rain Member

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    Btw: antisnipe, I appreciate your contributions here. We disagree but I ain’t mad or nuttin’ :)
     
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Same here;)
     
    ShipCrusherCz and The Black Rain like this.
  10. Hokuse

    Hokuse Well-Known Member

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    Mine is broken now. Once tesla bolt was op then devs increase its cooldown and speeders have to use it tactical now. We want same for mines. It is a tacticial item too but mine users(especially enforcers) just throw it everywhere without thinking and in a little time map become a literally minesweeper. Devs must be fix that.
     
    ShipCrusherCz and TheAntiSnipe like this.
  11. Ænima

    Ænima Active Member

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    Make it so defenders take only a small fraction of mine damage - will allow them to clear silly mine fields.

    Solves mine spam problem and the Defender underutilization problem.
     
    ShipCrusherCz likes this.
  12. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    mine fields are standard usage of land mines, never heard about field of naval mines (and I love history, especially military), BB is not trying to be realistic so I don't think that we need realistic use of mines:)
    searched it, field of naval mines were used but they are not as effective as classic land fields, they could cause damage only if placed really strategicaly and mines were used in large numbers (for example some of the mines from WWII are still in water)


    yep, mines aren't that cheap, they sink everything (friend and also enemy, no matter who layed the mine)
    also mine laying ships can carry only really limited amount of mines thus making it impossible to create large fields in reasonable time without using tons of ships (and using them would warn the enemy so he wouldn't even enter the area)
    also naval mines can move away from their original position and they could travel long distances if they had the time to do it so it would be dangerous to use them in really big numbers as it would increase the chance of "losing the mine"

    you can see them but you don't know whether it is friendly or enemy mine and because we don't have true minesweepers the only way of going through mine field in BB is sending one higher level ship into the field and risking it's death
    you also don't know how powerful the mine is so it could one-shot you if you had lower level ship


    I know two minesweepers in this game
    1. defender+fixer combo: defender has higher health so it can withstand even doubled mine (mine which was layed right into another mine) and fixer (if not selfish) can easily heal the defender with his green items so the defender could carry on
    2. the hated ship variant-selfish fixer: they can be really useful in these situations (way blocked by mine field) as fixers are wider than other ships (maybe tied with defender, not sure) and selfish fixers have higher health than normal fixers (majority or maybe all of them run small shield and turbo) and their hp regen rate is unparalleled so they could quickly regen their hp after going through the field
    or to fix this, devs might add
    1. new ship with reduced damage received from mines and with ability to have higher health and health regen (duct tapes if possible but it could also make the fixer obsolete if it could equip other green items), this could also move all selfish fixer players from fixers to this new ship thus making whinners happy
    2. make new item category: new item(s) for mine clearing, make it available only for defender to give it new role and possibility to finaly fulfill it's name, this new item(s) could either "stun" mines for X seconds (deactivate them), destroy them or make it possible to push them away
     
    Last edited: 2 Jul 2018
  13. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Oh yes I would DEFINITELY kill the selfish fixer. Worth a 1 day ( recommended amount ban) ban for teamkilling, finally serving justice.
     
  14. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    People can stack more than two mines. The one and only time i used mines and ever will, i clogged up an area with a TriMineTM and killed a guy trying to chase me.

    Sure. Mines fuck speeders over cuz speeders don't have the time to look in front of them, but if all other boats just PAY ATTENTION, they are fine.

    Mine tips:
    1. I ain't giving you none because I'm a speeder and will thus die from the usage of my tips. Apologies.
     
    ShipCrusherCz likes this.
  15. The Black Rain

    The Black Rain Member

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    ShipCrusherCz likes this.

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