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Balancing 3.2 Hotfix Notes

Discussion in 'Announcements' started by The Grim Repair, 6 Sep 2018.

  1. PastelPiku

    PastelPiku Well-Known Member

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    100% agree with both of you, but the agility buff to all ships feels good and I know it will affect the game positively in the long run, which is why I believe we need to buff speeders rather than nerf turret agility.
     
    Reorge and ViscountSniffit like this.
  2. Smag

    Smag Member

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    23 Jul 2018
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    61
    Does 10% projectile speed boost apply to mortars as well? Fire weapons.. torpedos..?
     
    ShipCrusherCz likes this.
  3. Jowiee

    Jowiee Active Member

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    4 Aug 2017
    Messages:
    182
    Devs here don’t seriously play this game. They don’t even test it out before offically releasing. The devs and this community are so disconnected.

    Theyre just milking the game before everyone leaves and game shuts down.
     
  4. #CK

    #CK Active Member

    Joined:
    23 Jul 2017
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    Occupation:
    drone pilot
    Location:
    indonesia
    I'm sure they serious with this, it's just they take proactive action ( adjusting after update ) not preventive action ( like give hint about new update )
     
    Jowiee likes this.
  5. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
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    650
    Some of this seems overblown.

    Yes! The game different then it was.

    Did the devs go a bit too far. Yes. Did they quickly make a hotfix. You betcha.

    Are there new balancing fixes that can be made. Sure.

    But to say it's now trash. Unplayable.
    Is Complete Nonsense and Hogwash!

    I have now played every boat during event. And most of it has been fun. I have been the hard charging defender. I have been the fixer who stays with team and plays support. I have been the 5 weapon shooter getting my gun off. And speeder....speed force was awesome. Plus enforcer able to do the new tornado manuever.

    Each boat actually gained some new skill sets. U have to adapt. Only people complaining the most are campers. Who stayed far away from battle and never wanted to be shot back. I am sorry u can't lead your shots as well thru auto aim. Oops. Time to find a game like candy crush.

    This version is more fun and takes more skill now to hit opponents. You used to hit 99 percent of shots...and it dropped to 95 percent. Time to cry a river....lol.

    Play the game. Adapt and then make constructive fixes for the devs in suggestions. These will most likely be the things that can be fixed next by the developers.

    But the blanket "the sky is Falling" version of complaints...doesnt seem grounded in the current reality. The game is more fun.

    Jaws
     
    Last edited: 12 Sep 2018
  6. bramantys

    bramantys New Member

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    Thanks, Grim
     
  7. AVID

    AVID Well-Known Member

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    485
    • Defender: 50/50
    • should be increased 60/50 or 50/60
    Defender is to hard still..defenders unable to attack speeders and enforce..they are easily escaping from all shots.
     
    JediKnight1968 likes this.
  8. Jowiee

    Jowiee Active Member

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    4 Aug 2017
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    182
    60/65 would be the sweet spot, half of enforcers who are 120/130 while having double TS. Our ship is so big, we’re still the #1 target.

     
    AVID likes this.
  9. Leonardo Gallegos Martin

    Leonardo Gallegos Martin New Member

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    1 Jun 2018
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    4
    Man, i'm sorry but, does You think in... Future... Add... O don't now... A New ship?
     
  10. Leonardo Gallegos Martin

    Leonardo Gallegos Martin New Member

    Joined:
    1 Jun 2018
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    Doy You think... O dont know... Add a new ship? I think that Is a Good idea
     
  11. DragonLegend

    DragonLegend Well-Known Member

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    777
    They are supposed to escape. Not like they have ton of health to stay still and still live a long time.
     
  12. DragonLegend

    DragonLegend Well-Known Member

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    Isnt defender role is to be #1 target so other team mates can move in its shade n do dmg.
     
    PallabKumarS likes this.
  13. AyasNade

    AyasNade New Member

    Joined:
    8 Feb 2018
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    7
    Thanks for the balancing
    It's better than the last update
    My question is about maximum speed of speeder?
    My speed now 1.7 using one epic turbo level 30
    Then i put one more turbo(rare level 40) into blue slot but the speed still 1.7
    Is this nerf or thats the maximum speed for speeder?
     
  14. SeaNavy

    SeaNavy Well-Known Member

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    That's the maximum speed for mk5 and 6 speeders.
     
    AyasNade likes this.
  15. AyasNade

    AyasNade New Member

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    8 Feb 2018
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    Olala...
    Thanks bro for the answer.
     
  16. ROYAL SINKER

    ROYAL SINKER Member

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    Location:
    Sri lanka
    Yeah ....when every update come i'm looking for something to my ship (difender ) still nun .now i'm playing difender since jun 2017 so if your difender you know my feelings.i think end of this year difender will RIP
     
  17. Mr Meaner

    Mr Meaner Active Member

    Joined:
    19 Oct 2017
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    I've played defender since I started the game... it should be noted I've been playing speeder for about a month now...
     
  18. #CK

    #CK Active Member

    Joined:
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    Occupation:
    drone pilot
    Location:
    indonesia
    not yet
     
  19. Agile Vanguard

    Agile Vanguard Well-Known Member

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    What ship is the Gatling gun for? I bought a rare today and have it on my speeder and enforcer. Just wondering if its an appropriate choice. Also, does it replace the carronade?
     
  20. Agile Vanguard

    Agile Vanguard Well-Known Member

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    I love the new agilty changes but dancing in the enforcer and turning in the speeder feels weird. I guess I'll have to get used to it. :D
     

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