View attachment 9642
@DaveRay35. pls watch the image. As already said: mk1 vs. mk4
@envylife thx for your infos.
They didn't specified how they use ship mark?
They didn't specified how they form the infamy?
The ship level does not get it with the skill but rather with constancy in developing the crew and leveling up to unlock more powerful ships, using money to speed up or not.
The same thing for the development of weapons does not need skill but luck and / or money.
As rightly said by DaveRay35 the game have to reward the skill of the player and not just the money spent.
In my opinion infamy must be formed by parameters that are obtained being active during the battles.
the mm parameter based on ability must consider, at least:
- damage done
- ships eliminated
- battles won / lost
this have to form your infamy number.
the Infamy number thus formed allows you to access higher leagues and play in higher arenas with higher ships.
An example to understand what I mean.
The other night I played a game where a player was inactive, We won. He received his 24 infamy points like me that I did 2000 damage, eliminated 2 ships and actively contributed to the victory, it's not fair.
A matchmaking based on:
a) ship levels + 1 / -1
b) infamy, formed by the parameters I have said above,
c) ship type
in my opinion should make the game even more beautiful than it is now.
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