That is not true. You’re assuming no one ever hit the NM reset. Players like PeterKing and similar have much higher than 50% win rate once you get above 5500, you have to win 3 of 5 just to maintain the infamy. PeterKing got to 6k+ at Will in the last 3-4 days of season. You’re at 5k (like you said) so you should know a win and a loss is not equal in infamy?
Since you disagree with increasing the infamy pool with me , I have a screenshot that we are losing infamy from the pool below. I went through my battle log and can’t find any battle where we have a +2 infamy in a battle but I got one that is -4. I also saw a lot of -2 battles. So in the long run, the pool is shrinking.
View attachment 26508
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I searched through the league rankings and couldn't find PeterKing .. unless he changed his name, I don't think he plays anymore.
Win Percentages:
Spoiler: More..
Otherwise, there are probably 2-4 players that have a significantly higher ranked win percentage than 51% .. Those skilled few have such a competitive advantage with high level legendary items, legendary perks, unbalanced ships, and high-level OP new items that it doesn't matter what teammates they're given nor what competition they're faced with ..
But for everyone else on the leaderboard, they're putting in hundreds of matches each season.. and depending who else is in the queue, there are matches that are +24/-24 even at 5k.
Some might have higher win percentages (and insane k/m ratios) in their profile because of events .. unfortunately they don't seperate the two.
Infamy Creation:
Spoiler: More..
As far as infamy creation vs deletion goes ... there used to be well over 1M lost in season resets .. now there's probably 20k .. or about 1% of the previous amount .. so it is no longer the issue that I described. That amount of infamy in a pool of several million is immaterial.
But, I also don't have numbers for the amount of new players joining each day. If there are 5 players joining a day, that's over 70k created each season .. with 15, it's over 200k ..
If I had to take a guess, it seems logical that they're removing a few points of infamy here and there to lessen the infamy inflation created by new players. But, it could be completely random and arbitrary for all I know.
Adding Infamy:
Spoiler: More..
You might want to make a suggestion post that they add an achievement for playing 10k ranked matches that gives everyone the equivalent of the top season rewards for all time ...
Because that would probably have a better chance of succeeding than arguing that infamy deletion is the cause of player infamy stagnation or degradation (rather than one of the other areas that I explained in the original post) ...
It would be the same result as adding +1 to each win in the current system .. Playing 10k matches gets you to 5k infamy (NML1) regardless of your skill, items or strategy.
Obviously, I wouldn't devalue the leaderboard in that way if it were my game .. but I also wouldn't require players to play 10+ hours for the 12.5% chance of getting the event perks they need to remain competitive
... so, who knows .. you might have a shot.