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Competition Design the next game event!

Discussion in 'The World of Battle Bay' started by The Grim Repair, 28 Feb 2019.

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  1. bora

    bora New Member

    Joined:
    15 May 2017
    Messages:
    9
    Why not teams of 5.
     
  2. bora

    bora New Member

    Joined:
    15 May 2017
    Messages:
    9
    Name: (.)-BORA-(.)
    ID: #BLDJMJGQ
    I will be more than happy to play in any new design if only without coins expiring. I will not play this game any more if I have to play 16 hours a day to win a legendary perk.
     
  3. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    Having to defend the capture zone against swarms of the old little mk1 ships and having 3 boss waves when one from the new ships appears (with full might but defeatable, of course) each boss wave. Maps: The small ones and Wayward + Midfight
    Screenshot_2019-03-01-16-33-00-642_com.rovio.battlebay.png
     
  4. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    Shipwrecks would probably be the biggest problem
     
  5. Rigellius

    Rigellius New Member

    Joined:
    29 Jan 2019
    Messages:
    1
    Player Name: Rigellius

    Player Tag: #YRNNBTCV

    Mode Name: Gold Rush TDM

    An action packed mode where players farm gold and have crazy fun on the bay with buffed weapons and health.


    ▪ Team Deathmatch

    ◦ Allow fleeting? (Yes)

    ◦ Team size (5)

    ▪ Respawn time (1 sec)

    ▪ Respawn extra time per death (1 sec)

    ▪ Respawn Speedboost time (10 sec)

    ▪ Respawn Invulnerability time (5 sec)

    ◦ Kill limit (20)

    ◦ Time limit (4 mins)

    ◦ Capture area? (yes)

    ▪ If yes:

    ▪ Reset capture on damage? (No)

    ▪ Max capturers (5)

    ◦ Global Effects

    ▪ +400% damage to all weapons

    ▪ +800% slowness and fire effect

    ▪ 0.5 global cool down

    ▪ +10000 health to all ships

    ▪ +30% range for all weapons

    ▪ +30% speed and agility for all ships

    ◦ Allow progress on

    ▪ Daily Quests (no)

    ▪ Guild Quests (no)

    ▪ Achievements (no)

    ▪ Infamy (no)

    ◦ Maps

    ▪ (first flood, cold riddance, brawl park) are chosen

    ◦ Resource rewards

    ▪ Gold (yes) () (only receive when you win)

    ▪ Multiplier (10)

    ▪ Sugar (yes)

    ▪ Multiplier (0.1)
     
    smule, Piku and TheAntiSnipe like this.
  6. Shocky

    Shocky Member

    Joined:
    17 Jul 2017
    Messages:
    28
    Team Elimination
    • Allow fleeting? (yes)
    • Team size (2)
    • Kill limit (10)
    • Time limit 10 Minutes
    • Capture area? (yes)
    • If yes:
    • Reset capture on damage? (yes)
    • Max capturers (default 3)
    Global Effects:
    • +30% Heals to all heals except duct tape
    • -30% heals from duct tape
    • +20% Defense Wall
    • -50% damage to Mine|Flare/Napalm
    • 10 second global cooldown

    Allow progress on:
    • Daily Quests (ye)
    • Guild Quests (yes)
    • Achievements (yes)
    • Infamy (yes)

    Maps:
    • All But Wayward Pains

    Resource rewards:
    • Gold (yes)
    • Multiplier (1)
    • Sugar (yes)
    • Multiplier (1)
     
    Last edited: 2 Mar 2019
    TheAntiSnipe and Nikkie! like this.
  7. DominicanKnight

    DominicanKnight Member

    Joined:
    24 Apr 2018
    Messages:
    27
    The game need that

    -Game Mode
    -Team Deathmach (2 lives)
    -Allow fleeting? yes
    -Team size (3)
    -Respawn time 15s
    -Respawn extra time yes ( 30s)
    -Respawn Speedboost 3s
    -Respawn Invulnerability 4s
    -Kill limit (no)
    -Time limit 6min
    -Capture area? (yes)
    If yes:
    -Reset capture on damage? (no)
    -Max capturers (2)
    -Global Effects
    +0.5 extra speed
    -1500hp to defenders
    Allow progress on
    Daily Quests (yes)
    Guild Quests (yes)
    Achievements (yes)
    Infamy (yes)
    Maps
    Whatever
    Resource rewards
    Gold yes
    Multiplier (1)
    Sugar yes
    Multiplier (1)
     
  8. frander

    frander New Member

    Joined:
    19 Jul 2017
    Messages:
    10
    Player Name: Sabandija
    Player Tag: #VBNYXGYQ
    THE LUCKY BOX GAME:
    Star in a big map. No weapons. No shields. Just a lot of box with diferent weapons and shields located along the map that you can equip. Luck!!


    Team Elimination
    • Allow fleeting? YES
    • Team size (5)
    • Kill limit 10
    • Time limit 5
    • Capture area? yes
      • If yes:
        • Reset capture on damage? no
        • Max capturers 3
    • Global Effects
      • Star in a big map. No weapons. No shields. Just a lot of box with diferent weapons and shields located along the map that you can equip.
        Exclusive new weapons would be welcome.
        Luck!!
    • Allow progress on
      • Daily Quests: yes
      • Guild Quests: yes
      • Achievements: yes
      • Infamy: no
    • Maps
      • Only big maps
    • Resource rewards
      • Gold yes
      • Multiplier 1
      • Sugar yes
        • Multiplier 1
    based on an original idea of October 16, 2018: https://forum.battlebay.net/threads/fornite-pug-3tc-mode.22602/#post-181273
     
    Last edited: 7 Mar 2019
    Nikkie!, nosesabe and TheAntiSnipe like this.
  9. Duke Fishron

    Duke Fishron New Member

    Joined:
    2 Mar 2019
    Messages:
    1
     
  10. Vivace

    Vivace New Member

    Joined:
    3 Mar 2019
    Messages:
    5

    A black storm burst into our Battle Bay. The waves are rising higher and the winds are picking up speed. The projectiles in the sky grow weaker and slower while the mines struggle to stay afloat.
    Then, what is our last resort?
    • Basic game mode
      • Team Deathmatch
    • Allow fleeting? (Yes)
    • Team size (5)
    • Respawn
      • Respawn time (Default)
      • Respawn extra time per death (Default)
      • Respawn Speedboost time (Default)
      • Respawn Invulnerability time (Default)
    • Kill limit (8)
    • Time limit (5min)
    • Capture area? (Yes)
      • If yes:
        • Reset capture on damage? (No)
        • Max capturers (Default 3)
    • Global Effects
      • -80% mine duration
      • Projectiles
        • -15% damage to all the projectile weapons
        • -50% all projectiles speed (except torpedoes)
      • +20% projectile speed to all torpedoes
      • 2 second global cooldown (default is 2.5 seconds)
    • Allow progress on
      • Daily Quests (Yes)
      • Guild Quests (Yes)
      • Achievements (Yes)
      • Infamy (No)
    • Maps
      • All large maps or all small maps (either one works i think)
    • Resource rewards
      • Gold (Yes)
        • Multiplier (3)
      • Sugar (Yes)
        • Multiplier (0.5)
    Vivace elegante#WHVYQGJF

    Hit Like if you want gold;)
     
    S U G A R, Fin-, Star.Nova and 2 others like this.
  11. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    Some of the suggestions are really ludicrous. Either the mode is custom made for that individual or it’s not feasible at all. I think you have to use what exists and tweak it a little.

    What is the point of increasing weapons along with health? That negates each other. More agility? Is that even playable? If a feature that requires extensive implementation, it will not be selected.

    Read the requirements before making the suggestion.
     
    Guncaptain809 likes this.
  12. You dont need to know

    You dont need to know Member

    Joined:
    3 Mar 2019
    Messages:
    32
      • Team Deathmatch
    • Allow fleeting? yes
    • Team size 5
    • Respawn (ignore for Team Elimination)
      • Respawn time 5 seconds
      • Respawn extra time per death 0 seconds
      • Respawn Speedboost time 6 seconds
      • Respawn Invulnerability time 0 seconds
    • Kill limit none
    • Time limit 30 minutes
    • Capture area? yes
        • Reset capture on damage? Not capture the flag
    • Global Effects
    • Mine reload time down by 50%, added mine range by 1000%, and added mine damage by 1%
    • Allow progress on
      • Daily Quests
      • Guild Quests
      • Achievements
    • Maps
    • All maps (random)
    • Resource rewards
      • Gold yes
        • Multiplier 10
      • Sugar yes
        • Multiplier 10
        • My player name is Danukeftw2121, my ID is VZXXNRRJ


    Disclaimer: we reserve the rights to all intellectual property in and outside of the Bay :D
    [/QUOTE]
     
  13. nosesabe

    nosesabe Well-Known Member

    Joined:
    24 Aug 2017
    Messages:
    349
    Game Mode: Need for Speed
    • Basic game mode: CTF with extra steps. The aim of this game mode is to mimic a race. All participants will start from the same place and they will have to head to a base #1A, get a flag and go to base #1B to capture the flag. Then they’ll have to go to base #2A get another flag and go to #2B, #3A—>#3B, #4A—>#4B... The team that arrives first with the flag to the last base wins. The bases will be placed in such way around the maps that it will look “like a race track”, it will allow a acontinuity. Boats won’t be able to use nitro/overboost while carrying the flag.
    • Allow fleeting?: yes
    • Team size: 2 per team, 10 players total, 5 different teams.
    • Respawn
      • Respawn time: 1sec
      • Respawn extra time per death: 0
      • Respawn Speedboost time: 3sec
      • Respawn Invulnerability time: 5 sec
    • Kill limit: 15 per team
    • Time limit: 5 min
    • Capture area: Yes (for the flags)
    • Global Effects:
      • Yes:
        • 50% cooldown to Nitro
        • 50% cooldown to Overboost
        • +30% effect of Nitro and Oberboost
        • -30% damage of mines and Napalm
    • Allow progress on
      • Daily Quests: yes
      • Guild Quests: yes
      • Achievements: yes
      • Infamy: no
    • Maps
      • Only big maps
    • Resource rewards
      • Gold: yes
        • Multiplier: 2.5
      • Sugar: yes
        • Multiplier: 2.4

    This game mode is specially though for banana boats, but other boats like fixer, Enforcer, Reaper or even Interceptor could play it too. Also, it has a strong teamwork component, the teams that play together will have way more chances of winning.

    LIKE IF YOU LIKE IT ;)

    Name: nosesabe
    ID: #HBJNGTHD
     
    Last edited: 3 Mar 2019
    Bunnywabbit likes this.
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Sure it may not be selected, but what's wrong with suggesting something totally new if it fits the parameters given by Grim?
     
    Piku, Alpakaa, benguin8 and 3 others like this.
  15. JoshW

    JoshW Well-Known Member

    Joined:
    17 Aug 2018
    Messages:
    985
    Agreed, even if the ideas aren't exactly feasible it'll still give Grim and team a good idea of what players on the Bay are looking for and could potentially help with future development.
     
  16. oceanescape

    oceanescape New Member

    Joined:
    2 Apr 2018
    Messages:
    3
    Launcher madness <<-- clickbait title lol
    Basic game mode : Team Deathmatch
    Allow fleeting? (Yes)
    Team size (1-5)
    Respawn time : 5 sec
    Respawn extra time per death : 5 sec
    Respawn Speedboost time : 7 sec
    Respawn Invulnerability time : 10 sec
    Kill limit : 7
    Time limit : 5 min
    Capture area? (no)
    Global Effects : weapon with basically launch mode not allowed.
    Example : mine, grenade launcher, all mortar, fire bomb, repair box, repair plasma are not allowed
    +30% dmg only on combo weapon hit
    Example : flare + (blast+ 30% dmg)
    : frost + torp
    Note : initiator dont take effect
    Allow progress on
    Daily Quests (yes)
    Guild Quests (yes)
    Achievements (yes)
    Infamy (no)
    Maps : all big maps exclude chillzone n sub zero
    Resource rewards
    Gold (yes)
    Multiplier
    Gold : 2x
    Sugar : 2x
    Nickname : OceanEscape
    Id : #PCMCDZSS
     
  17. Djradnad

    Djradnad Well-Known Member

    Joined:
    11 May 2017
    Messages:
    800
    Thanks to the plethora of these submissions, I have high hopes for my elemental switcheroo idea :)
     
  18. CDiddy

    CDiddy New Member

    Joined:
    18 Oct 2018
    Messages:
    2
    #HHZFBDMF
    Hoes.N.Boats
    Game Modes
    • Basic game mode
      • Capture the flag
    • Allow fleeting? yes
    • Team size - 5
    • Respawn
      • Respawn time 7s
      • Respawn extra time per death 5s
      • Respawn Speedboost time 60s
      • Respawn Invulnerability time 5s
    • Kill limit - NONE
    • Time limit 3m
    • Capture area? NO
    • Global Effects
      • MINES ARE NOT USABLE BY PLAYERS
      • MINES ARE DROPPED EVERY 60 SECONDS AT RANDOM (or specific, which ever is easier to code) LOCATIONS ALL OVER THE MAP
      • MINES DAMAGE REDUCED BY 100%
      • 100% CHANCE TO SET THE TARGET ON FIRE FOR 200 DPS FOR 10 SECONDS
      • (If this is not possible just 2000 damage flat)
    • Allow progress on
      • Daily Quests (yes
      • Guild Quests (yes
      • Achievements (yes
      • Infamy no)
    • Maps
      • ALL BIG MAPS
    • Resource rewards
      • Gold (yes
        • Multiplier (1 is default)
      • Sugar (yes
        • Multiplier (1 is default)
     
  19. JohnWickBuildMaster69

    JohnWickBuildMaster69 Member

    Joined:
    26 Nov 2018
    Messages:
    22
    Gotta go fast ;)
     
  20. NO.ID

    NO.ID New Member

    Joined:
    9 Sep 2018
    Messages:
    1
    Player Name: NO.ID
    Player tag: #XHNLFSMK
    •HARD & SMART• BE SMART AND HIT THEM HARD
    • Basic game mode
      • Team Elimination
    • Allow fleeting? (yes)
    • Team size : (2)
    • Kill limit : (3)
    • Time limit : (3 minutes)
    • Capture area? (yes)
      • no capture reset when hit
      • no max capturers
    • Global Effects
      • Rocket Launcher +30% Damage
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (yes)
    • Maps
      • Any small map
    • Resource rewards
      • Gold (yes) & Sugar (yes)
        • Multiplier (2x)
     
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