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triple torp tweak

Discussion in 'Suggestions & Ideas' started by NoTtIaN, 18 Aug 2018.

  1. NoTtIaN

    NoTtIaN Well-Known Member

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    why did rovio nerf it so badly?
    so heres an idea to buff it back!
    triple torps, now quad with trains! *thats a joke* - like missiles!

    now, the launch distance for it to deal damage is 1/2ed, or mayeb 75%

    last the spread. from 20, itll be 15-10
     
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  2. PastelPiku

    PastelPiku Well-Known Member

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    Leave it at 3 torps, else you have to nerf the damage by about 30%. I like the arming period being shorter. Spread 20° → 15° is a 25% buff. 10° is probably better than the original. If the arming period is shorter, you can hit from a shorter range, meaning they likely won't spread out very much before impact. I'd say 20° → 17.5° would be good enough.
     
  3. NoTtIaN

    NoTtIaN Well-Known Member

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    then make missile trains give you an extra missile and -10% dmg :p (maYbE could work)

    and this coooooooould apply to triple torps, its not op, cause you adding torps will increase spread, and you cant it more than 3 shots per launch.;)

    reason i made this:
    i use it and i wwant a buff before i scrap it.:oops:
    AnD, because its effective against dancing enforcers and goes through bubble:)
     
  4. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

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    whats worse? Frost now only works on one hit, most of the times :(
     
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  5. PastelPiku

    PastelPiku Well-Known Member

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    Tbh if they just shorten the arming period a bit I'd pick up tritorps again. My only issue with it is the fact that they spread too much for more than 1 to hit (most of the time) or they make impact too soon. Give them a little more use at a slightly shorter range. This to me is a necessary buff, the spread reduction is just icing on the cake.
     

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