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EVENT !!! SYSTEM OF CAPTURE AND BATTLES !!!

Discussion in 'Game Discussion' started by •Mordelin•, 28 May 2018.

  1. •Mordelin•

    •Mordelin• Member

    Joined:
    15 Apr 2017
    Messages:
    57
    frag capture system !!!

    2F9AD82B-D802-40C7-B791-9247C1821DB2.jpeg


    ( Look the rules )

    You need 7 points for win .


    1 point = kill enemy
    2 points = capture frag

    ____
    a tough 3vs3 battle !!!
    54848B6F-F29E-4AFA-B5E4-96452308F161.png



     

    Attached Files:

    Djradnad, Nicolas and HAPPY SITHSHA like this.
  2. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
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    1,606
    Would capture take the same time or a little bit less than usual?
    It can be cool, nice idea!
     
    •Mordelin• likes this.
  3. •Mordelin•

    •Mordelin• Member

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    Same time !
     
    Rainbow Warrior likes this.
  4. Mr.Safranek

    Mr.Safranek Active Member

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    7 points are too small... 20 is better for your gamemode idea...
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Location:
    Classified top secret ;-)
    I like it
     
    •Mordelin• likes this.
  6. •Mordelin•

    •Mordelin• Member

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    20 it’s so much
     
  7. •Mordelin•

    •Mordelin• Member

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    waiting for more comments
     
  8. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Location:
    A Place that u could never imagine :P
    I like it.

    More comments coming....:oops::oops:
     
  9. Ash KOT

    Ash KOT MVP

    Joined:
    30 Aug 2017
    Messages:
    2,100
    The only problem with capture the flag game mode is MINES!
    Everone will take mines and make the flag inaccessible.

    For small maps its OK as an invincible speeder may be able to kamikaze the mines whilst still invincible :D
     
  10. Nicolas

    Nicolas Well-Known Member

    Joined:
    24 Nov 2017
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    Also, he will destroy all nearby friendlies.
    Some ppl act like this: yo im invincible... I will destroy all nearby mines... Boom... Boom... *Teammate was hurt because of mine explosion* oops I didn't expect that i will hurt u my friend... Boom... *Teammate destroyed* oops another one...
    (Then his teammate will repeat the process against other teammates)

    Anyway, nice idea. However, u should explain it more.
     
    Mr. Joseph likes this.
  11. SykleDrop

    SykleDrop Member

    Joined:
    30 May 2018
    Messages:
    40
    I think the concept you have going here has some promise to it. There will definitely need to be a higher game0ending score. 20-25 is about the right range. Maybe bump the capture reward to 3 points as it is substantially harder to achieve.

    Here is the event idea I have been kicking around with a few folks:
    Rather than having a capture circle, each team has their own (similar to the CTF mode) BUT, it becomes a home ‘base’ or ‘mother ship’, if you will. The purpose of the match is to destroy the other team’s ‘base ship’. Home base would be a large ship or a ‘command post’ of sorts with something in the neighborhood of 25k(+/-) health.


    In this mode, there will still be the ship to ship fighting as teams must fight to protect their own ‘base ship’. Players that make it to the opposing ‘base ship’ will be tasked with destroying said ‘base ship’. Fixers can choose to either heal the players defending the base or heal the ‘base ship’ itself. Pulse, bolt and box could all heal the home base just as it would any given teammate.

    This setup would integrate well into the current mapping system and capture the flag mode. Rather than the capture the flag circle, those locales would be the setting for each team’s ‘base ship’.

    NOTE: Possible flukes I see this far are:
    Mine flooding. Players getting close enough could throw mines at the base but since the home base can’t move to avoid damage legendary mines could make quick work of it.
    *Possible Fix* Either do a 1 mine expl./xx secs OR put a small safe zone (equivalent to a 2-3 range) around the base where mines only land outside the zone (similar to the CTF circle).

    Distant Mortar Rain. Same as mines JSU’s from a distance with Bertas.
    *Possible Fix* Have the base ship moderately covered. Obviously players that can craft an accurate mortar should get rewarded for the effort so there should be certain ‘sweet spots’ where Bertas & such can fall, but the idea is to encourage skill shots rather than easy distance shots.

    Thoughts? If you have any input, please check out the feed I just put up and give feedback and vote.
    https://forum.battlebay.net/threads/new-event-combines-tdm-ctf.21469/
     
  12. AntiHero

    AntiHero Active Member

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    Dunes
    Who r u?
     
  13. SykleDrop

    SykleDrop Member

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    just another player who read your post. My name on BB is Sykle7217
     
  14. AntiHero

    AntiHero Active Member

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    Location:
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    K
     

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