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Too Much Fire!!!!!!

Discussion in 'Game Discussion' started by Ancient FrogMan, 21 Feb 2018.

?

Is the flares heal reduction over powered?

  1. Yes

    54.2%
  2. No

    45.8%
  1. Disguised

    Disguised Well-Known Member

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    Just watch the devs completely overkill flare next patch.
     
    Ultrah, Gnu, Captain Gilligan and 3 others like this.
  2. Ancient FrogMan

    Ancient FrogMan Member

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    I run T4 epic carronade, T4 epic box, T4 rare pulse, T4 rare bolt, T4 rare over boost and turbo and a T1 epic small shield
     
    Ultrah likes this.
  3. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Flare shouldn't stack, that is totally messed up.
     
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  4. Ancient FrogMan

    Ancient FrogMan Member

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    I like your idea as that’s what we did with frost and is seems to work. How ever I do agree with YSL as that would be a bit too OP. What if instead of removing burn completely it cut the time in half or something so if you got hit by a flare that does 20 seconds normal then it would only do 10 after getting hit by the bolt.
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Frost and flare are NOT the same. Flare is a DPS weapon, removing burn will just kill it outright.
     
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  6. Ancient FrogMan

    Ancient FrogMan Member

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    Yeah I edited what I said as we killed frost torp
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Basically, flare deals direct damage, and thus, the damage should not directly be denied like it is by a tesshield. Halve the duration after bolting, but double the damage then.
     
  8. Ancient FrogMan

    Ancient FrogMan Member

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    That mean yo think the damage should be the same just less time..... idk how that would benefit anyone as flares do 800+ a shot and if I heal them then I want the damage to be less you see where I’m coming from. At that point I’d just use box and pulse only on them.
     
  9. Craigjnoble

    Craigjnoble Well-Known Member

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    Removing the burn would kill the weapon but being able to remove the de buff would be good.
     
  10. Zachiderp

    Zachiderp Well-Known Member

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    Inb4 flare becomes the new frost
     
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  11. @YSL

    @YSL Well-Known Member

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    Just remove the stack thing it will be good. That's all.
     
  12. Craigjnoble

    Craigjnoble Well-Known Member

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    I wonder if I have enough time to build a 5 flare gun shooter. And just watch them burn a slow painful death while the fixer sobs in the corner.
     
  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Well, can you halve the effective damage from a railgun by bolting the shooter who is being hit? No. Why do it to flare then? 800 damage is good, flare cannot compare with the blast cannon in terms of even raw damage. So why nerf damage?
     
    LimeOnMars likes this.
  14. Ancient FrogMan

    Ancient FrogMan Member

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    I see what you mean now..... o don’t know how to fix this issue beside removing the stack ability. What is the stack is still kept but a max of 3 and the %healreduce gets changed from 30-10% so that way you can still get 30% but 3 flares are required
     
    TwoHeadedFreak likes this.
  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    That will make flare useless for it's main job: assassinating fixers. No, just remove the stacking and you're good to go.
     
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  16. Ancient FrogMan

    Ancient FrogMan Member

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    That’s my problem tho as a fixer only gets 50% from their pulse which means when flared they only get 35% from their pulse..... To me this seems a lil low
     
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Well, it is unfortunate, but that is the way flare was built, and actually, one of the very few things it has going for it. It's a projectile weapon needing a lot of hard work to master aiming and shooting it, and the rewards are proportionate. Most of all, a fixer should never be in a situation where a speeder or enfo can freely flare him without consequence. If this happens, your team is to blame.
     
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  18. PastelPiku

    PastelPiku Well-Known Member

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    Wait a second, I have another angle. Personally, I think it's awesome that flares stack now, since it makes multiple flare users work great together, but the base heal reduction should be reduced. On average, I see about 1~3 flare guns in a match on one team (pre-update... lol). If it were something like 15% instead of 30%, it would still be better than it used to be, but not as powerful on its own.
     
  19. Ash KOT

    Ash KOT MVP

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    I would rather have it so alone I can reduce by 30% and my team will benefit all round, instead of relying on another flare user to be in the team, and us to be attacking the same boat synchronizing flares.
    As mentioned countless times we are over complicating it, just reduce the stacking and its perfect!
     
  20. PastelPiku

    PastelPiku Well-Known Member

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    Then how about diminishing returns? Each stack is weaker than the previous.
     
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