Hey everyone, this is Kyle from Genki Gamers
(YouTube.com/GenkiGamers).
I’ve recently hit Nightmare league (4,000 infamy) with my Mk5 Enforcer (
Proof) using the following setup:
- Level 40 Rare Sniper
- Level 40 Epic Flare Gun
- Level 30 Epic Swift Torpedo
- Level 30 Rare Tesla Shield
- Level 40 Rare Overboost
- Level 20 Epic Bandage
- Level 20 Epic Turbo
Now I am certain that I am not the best Enforcer out there, but I would be happy to share some Enforcer-specific tips that I’ve learned along the way.
Dance dance dance
This is perhaps one of the most commonly shared tips about Enforcer but it’s so important to know that I decided to repeat it here. “Dancing” is when you unpredictably stop and change directions in order to dodge enemy shots. While many people take this to mean you move back and forwards in rapid succession, the key principle is that you are difficult to predict and opponents end up firing at the wrong spot because they don’t know where you will be. Although every ship can do this to some extent, the Enforcer dominates at this skill due to its quick ability to accelerate and decelerate coupled with relatively strong resistance to hills created by waves. The amount of enemy shots you can avoid with this trick is ridiculous as it can be incredibly hard for opponents to predict your moves. Here’s an example of dancing in action:
GIF
Know your role: Control
Like it or not, Enforcer is not designed to be the largest damage dealer of the team. However, the ship does excel at controlling the map better than any other ship due to its maneuverability and heavy emphasis on yellow items. The tesla bolt and frost items both provide fantastic support to your team by disabling enemy ships in one way or another. The tesla shield, nitro, and overboost all help you move your opponents around the map either by getting them to waste time chasing after you or to run away from your strength. While the specifics of map control expand way beyond what I could possibly cover in this post, it’s best to start considering your positioning and how your opponents respond to the different actions you take. And of course, get used to being able to quickly read the minimap. The information it provides is unbelievably valuable in determining where to move. Although the end-game results tend to reward damage dealers the most, always keep in mind that there are a ton of other factors that determine the winner of a match.
Take out Speeders
As just about everyone knows, a good enemy Speeder can absolutely wreck your team. Thankfully, the Enforcer is one of the best-equipped ships for taking out those pesky Speeders. Enforcers are great against Speeders for a number of reasons including:
1. Having up to 3 weapons compared to 2 on a Speeder
2. High turret agility along with decent ship agility in order to keep pace with Speeder’s trying to dash right around you
3. Decent mobility from overboost to chase after Speeders
Use these advantages to take out enemy Speeders, especially when they try to sneak up close to your teammates, as they often try to do. As a final note, don’t hesitate to use the “attack” command to point out any out of position Speeders trying to flank your team from behind. Often times, players are focused in front of them and may not see an enemy behind but a quick turnaround from a friendly Shooter can be all it takes to take down an enemy Speeder.
Use terrain to your advantage
Despite all the indirect nerfs to Enforcers lately, they still maintain one huge advantage over the other ships, and that is in the Enforcer’s ability to use terrain to its advantage. Unlike Shooters and Defenders, the Enforcer can use overboost (or nitro) to quickly reposition to whatever area of the map is most advantageous. This means taking cover behind rocks and walls against teams filled with straight firing shots, and going under rooftops against teams packing mortars. One of the most common ways I use terrain is to put myself behind cover and stick out barely enough so that only one of my opponents has a clear line of sight on me.
GIF
Spacing
The Enforcer is typically not the best ship to be going head first and up close towards the enemy. Shooters tend to completely out damage you in a close-range fight while Defenders will often laugh off your damage. However, your ability to dance around shots allows you to excel in mid and long-range fights. I highly recommend fighting around the maximum distance of the weapons you use while focusing on improving your aim so that you can hit your opponents while they miss many of their shots onto you. It is important to internalize the appropriate distance you need to be from opponents and always be ready to move backwards when stronger opponents are trying to close the distance on you.
Innovate and develop your own style
Everything I’ve mentioned in this post has helped me reach my personal infamy goal. One area of Enforcer I haven’t talked much about is builds and that is because I truly believe that it is important for players to innovate and develop a playstyle that works best for them and their loadout. If you have powerful close-ranged weapons, go ahead and play aggressive. If your setup works best from a distance, use your mobility to take out opponents from afar. Despite limitations when it comes to weapon slot points at certain ship levels, the Enforcer is one of the most versatile ships with a number of different playstyles so play in a way that wins you the most games.
I know many people have been feeling that Enforcer isn’t in a strong place at the moment (especially at MK5 and with all the recent nerfs to yellow items) but hopefully these tips may help you improve your Enforcer-play. If you have any questions or other advice about Enforcers, I’d be happy to hear them.
I’ve created a video with more Battle Bay tips focusing on reaching nightmare league here:
10 Tips to Reach Nightmare LeagueClick to expand...