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what should be in next update after new patch?

Discussion in 'Game Discussion' started by SlAyEr, 30 Sep 2017.

  1. TheFixer27

    TheFixer27 Well-Known Member

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    Occupation:
    A boat
    Location:
    My phone
     
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  2. Cyn

    Cyn Well-Known Member

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    The Otherguy and SlAyEr like this.
  3. SlAyEr

    SlAyEr Active Member

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    What's wrong with that if they can copy quests then why not bay TV..
     
  4. Tony Dinoxxo

    Tony Dinoxxo New Member

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    a weekly updat would be nice indeed
     
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  5. Valfreg

    Valfreg New Member

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    That would be nice, maybe the possibility of listening to the music stored in your device, that would be cool too.
     
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  6. Radar O Reilly

    Radar O Reilly Active Member

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    Let me define my standard loadout (including perks) for each ship so that when I switch between boats the load out automatically is setup. The game should remember the loadout and ask me to revert back to the last loadout or tweak it before making it my boat for the next battle. Specifically, I have to spend pearls to reclaim perks and move them to fixer loadout. Then I have to spend more pearls putting my shooter back together. Ug! Also, when I forget to set the default boat i end up in a battle with a retarded loadout. There should be a very seamless and easy way to switch between boats any my preferred ladout without costing an arm and a leg in pearls. I would play fixer much more often if I had this and probably would also try the others too.
     
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  7. Miathan

    Miathan Well-Known Member

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    What do we need in the next update?

    • a reason to stay in one guild and not constantly guild hop for "helping" with guild quests
    • a guild finder tool, where people have a better way to find a guild that's suitable for them
    • a seperate report option for people with bad names (offensive/rude, sexual, (anti)religious, etc), so that such reports get looked at more quickly (or get looked at at all, it doesn't seem to be happening right now)
    • ways for fixers to contribute to guild quests more, right now I feel pretty useless since everything that matters is a kill quest
    If I can dream a bit:
    • a new ship that has at least 1 green slot and is more offensive than fixer
    • shop purchaseable alternative skins for each ship
     
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  8. SlAyEr

    SlAyEr Active Member

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    New skins, guild finder tool
    Agreed :D
     
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  9. Spinners71

    Spinners71 Well-Known Member

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    I want a game mode where, when you 'Fleet Up', one of you is the driver, and one of you is the shooter (whether this is random or not, I don't care).

    Then, when you click to queue up for battle, you first choose ship & equip weapons from whatever combined gear you and your Fleet Buddy have.
     
  10. The Otherguy

    The Otherguy Well-Known Member

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    Occupation:
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    :eek: interesting! That would be cool! ;)
     
  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Thats a good idea! But then you would also need direct voicechat or specific commands
     
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  12. Sewah

    Sewah Well-Known Member

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    Mine

    Friendly = Green
    Unfriendly = Turquoise

    Or

    Beeping when unfriendly mine nearby

    Or

    Draw a circle around unfriendly mine, if u are in the circle the mine explode

    Or

    Take it out of BB
     
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  13. SlAyEr

    SlAyEr Active Member

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    :eek::eek:Wow
     
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  14. SlAyEr

    SlAyEr Active Member

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    Won't happen..
    Else mine will lose its usefulness
     
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  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Enough with the mines already! I mean, mines are terrifying exactly because of the reason that they are untouchable obstacles.
     
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  16. Clewtr25

    Clewtr25 Member

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    Mines will be absolutely useless if this happens, you would never be damaged by a mine again.
     
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  17. ViscountSniffit

    ViscountSniffit Well-Known Member

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    The problem is, it cuts both ways. Mines can be just as much a hindrance to your own team as they are to the unfriends. I’ve often had to take a longer route to avoid a mine, only to later see one of my teammates drive straight over it (it might have even cost me some games). So any usefulness that undesignated mines might have, in confounding the enemy, is offset by them also confounding your own team.

    I propose a compromise, where mines give off a flash at regular intervals (say every 12 seconds), so there is at least a way to figure out who they belong to, but it won’t be immediately obvious.

    Another (more thematic) solution might be to have friendly mines appear on your map. This would provide players with a way to identify their own mines, but again it wouldn’t nessecarily be quick or easy, and there is still lots of room for error.
     
    Last edited: 4 Oct 2017
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  18. Mr. Chompers

    Mr. Chompers Well-Known Member

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    You can choose to wait longer and get a full team. Ex. I am a Mk3 Defender, I select this option, and I am matched up with a Mk3 Shooter, Enforcer, Speeder, and Fixer. And on the enemy team is the same.
     
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  19. Spinners71

    Spinners71 Well-Known Member

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    What about this idea:

    Currently, if I want to add both Ship and Turret Agility to my ship, not only is it 2 blue points, it's 2 blue item slots! That's just way too expensive (imo)...

    Solution: Combine Rudder and Gear Lube into one item (1 blue point). I imagine these are the two least-used items in the game*, so by combining them, you increase the desirability by making them "affordable" from a point/slot standpoint. Even if they have to tune down the boosts to Ship/Turret Agility slightly, at least maybe this new item would start to compete with Turbo/Bandage for usability.

    * My assumption having never been above 1500+ infamy yet
     
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  20. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I use rudder on my speeder to at least get a grip on it's crazy mad speed. But you have a point. Gear lube and rudder shoult be fused into a single 2 slot, but it should be a different blue item. Both rudder and lube should also stay.
     
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