Just please, how it is now it makes no sense.... make the infamy gain or loss be based upon battle performance and not just battle win\loss
I just cant explain it today i've dropped 200 not by carrying 90% of the games i've played.... i lost games i carried and most of the games i won i had to carry (hard at times)
Doesn't matter if you win or lose a battle you should be awarded by your actual battle performance, because how the system is now it's just plain frustrating i mean:
i tank 7k damage, deal 10k damage, heal 5k hp, frost 2 enemies, destroy 2 ships, get 3 stars etch i gain 25 not
i tank 5k damage deal 7k damage, heal 2k hp, destroy 1 ship, frost no enemy get 2 stars etch i gain 20 not
i tank 4k damage deal 3k damage, heal 2k hp, destroy 1 ship get 1 star i gain 0 not
i tank 3k damage deal 2k damage destroy no ship i lose -10 not
i tank 3k damage, deal 1k damage destroy no ship i lose -25 not
please
@Miika @Zeus @Stebbi can you try develop an algorythm to award infamy according to real battle performances?
I really believe not should be awarded by your actual performance in battle and be less RNG-influenced... because how it is now it's just
pure random... you perform good you can gain not but you can also lose it (frustration), you perform bad you can lose but you can also gain (and then you have absolute clueless players matched up against top global, (frustration))... it's not right.
Click to expand...