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[Patch Notes] v. 2.5 "Guilds with benefits"

Discussion in 'Announcements' started by Zeus, 22 Sep 2017.

  1. Zeus

    Zeus Developer

    Joined:
    4 Apr 2017
    Messages:
    338
    Occupation:
    QA Lead
    Location:
    Helsinki, Finland
    New
    This is the first big step on our way toward bringing more content to guilds.


    • Guild quests
    Embark on increasingly hard quests with your guild!
    Earn guild tokens that can be used in the guild raffle.
    Purchase guild quest boosters to speed up the progress for yourself and the entire guild!
    • Guild Raffle
    Use your hard-earned guild tokens to play the guild raffle board and earn great prizes!
    • Battle Replays
    Replay any match from your battle log. You can even change perspectives!
    Share your match to your guild at the end of the battle or from your battle log.
    • Guild Rivalries
    Compete against other guilds. Complete more quests than your rivals within the week to earn huge guild token rewards and bragging rights!
    • Battle highlights
    Get highlight medals in battle if you did something awesome!
    Check your total highlight medals in the battle end screen.
    • Blocking
    You can now block other players you do not wish to interact with.
    You can edit your block list in your player profile.

    Item Balancing
    • Duct Tape
    +8% repair amount.
    • Tesla Bolt
    Damaging a ship with Tesla resistance no longer removes the resistance.

    In the last update, item balancing was done incorrectly for Legendary Sniper Cannon (-7.5% damage) and Legendary Ballpark Mortar (+14% damage). This will be corrected in this update.
    Here is what this means for specific levels:
    • Legendary Ballpark Mortar
    Level 1: +14% damage

    Level 10: +10.1% damage

    Level 20: +6.6% damage

    Level 30: +4% damage

    Level 40: +1.9% damage

    Level 50: no change
    • Legendary Sniper Cannon
    Level 1: -7.4% damage

    Level 10: -5.3% damage

    Level 20: -3.6% damage

    Level 30: -2.1% damage

    Level 40: -0.9% damage

    Level 50: no change
    • Frost Blaster
    Fixed slowdown amount talents not working.

    Economy Balancing

    Battle Rewards
    • Fixed an issue where burning weapons were contributing too much to a player's battle rewards.
    • Increased chance for epic parts from daily battle bonus.
    • Rounded parts amounts to multiples of 5 and increased overall parts gain a little.

    Improvements
    • Player names in battle are now shown with their team color to make it easier to identify teammates from enemies.
    • Your own name is highlighted in the battle HUD with a different color.
    • Dialogs have been made larger.
    • Fixed sorting of players in battle log also to first use battle stars, and then sum of damage and healing.
    • Changed player chat menu to horizontal.
    • Improvements to weapon effects.
    • Stopped pre-downloading of video ads for VIP players to prevent consuming bandwidth.
    • Allowed resources to overflow once when they would otherwise be lost.
    • Added sfx to matchmaking, battle countdown & start.
    • Improved rendering performance of player indicators in battle.
    • Added resource particle animation to scrap results.
    • Added new UI sounds.
    • Added battle tag to the battle end screen.
    • Added visual to Tesla Bolt collision with terrain.
    • Added confirmation dialog when scrapping an item that is legendary, fitted to a ship, leveled up or containing perks.
    • Added delay to confirmation when buying more inventory space.
    • Added particles to box opening.
    • Health pack "explodes" when it expires and heals 50% of its value to all ships within 2.5-unit radius.
    • Perks and item levels are now displayed in player profiles.
    • Android: Improved loading times
    • iOS: Added support for the new iPad Pro models (So they render to native resolution)
    • iOS: Added support for ProMotion. The game runs 120 fps on the devices which support ProMotion.

    Bug fixes
    • Fixed being able to send attack command targeting a friend.
    • Fixed battles that finish while in hub possibly messing up battle log entries.
    • Fixed daily quest sometimes not being given correctly.
    • Fixed player profile sometimes not highlighting the correct dot when opening it for first time.
    • Fixed loading screen not working properly if a new loading screen is shown while the previous one is fading out.
    • Fixed player profile dialog being messed up when opening two profiles at the exact same time.
    • Fixed heal block talent causing stun resistance to halve in duration.
    • Changed battle history to show team healing instead of total healing.
    • Fixed in-battle messages overlapping capture indicator.
    • Fixed victory/defeat music not playing when running out of time in battle.
    • Fixed death count in battle end screen when some players were killed by shipwrecks.
    • Fixed Death from Below achievement not triggering from mines.
    • Fixed player profiles sometimes missing max season infamy.
    • Fixed "out of pearls" dialog showing wrong amount of pearls needed when hurrying training with VIP enabled.
    • Fixed crew completed notification popup erroneously showing sometimes when returning from battle.
    • Fixed item icon showing tier 4 upgradeable to tier 5 even if player had only 1 of 2 required evolution items.
    • Fixed care package resources being clickable in box opening dialog.
    • Fixed animations breaking when the game has been running for several days.
    • iOS: Fixing stuck local notification icon badge.
    • Android: Fixed back button in tutorial causing the game to go unresponsive.
    • Android: Fixed some rare crashes when requesting permissions.
     
    Last edited by a moderator: 26 Sep 2017
  2. Gnu

    Gnu Well-Known Member

    Joined:
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    Occupation:
    Games
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    Australia
    Hey hey hey! Our prayers have been answered!!!!






    Except my shooting star glitch :(
     
    Epekka, Deep, _devill and 2 others like this.
  3. American Marauder

    American Marauder Well-Known Member

    Joined:
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    587
    Occupation:
    CEO of The Skins Factory
    Location:
    Fort Lauderdale, Florida
    Wow, you guys/gals have been busy! Love the tweaks.

    Now the question is, which guild to join?...
     
    TTrain, _devill, RAJOAN REDOY and 6 others like this.
  4. manueliz30

    manueliz30 Member

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    6 May 2017
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    48
    Hoping that no guild rivalry game fixing..
     
    RAJOAN REDOY likes this.
  5. Rango8

    Rango8 Well-Known Member

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    7 May 2017
    Messages:
    502
    Woo we get patch notes... lots of patch notes. Uhm this is too much. I've talked with everybody else on forums and they all said they don't want an update now. So yeah if you could take this away that would be awesome. Thanks.
     
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Totally awesome! This just tells me you devs DO look, even if you don't comment... Y'all rock!
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    *Sniffs* i smell a troll
     
  8. *Rubber Duck*

    *Rubber Duck* Well-Known Member

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    Ok can the stun gun part be explained in more detail? Does this mean if u get stunned u will stay stunned even if u take damage?
     
  9. Zotah

    Zotah Member

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    Can you includes an inventory scroll bar in this update.
     
    Carnistix, simonwor and PepeButtCrack like this.
  10. Zeus

    Zeus Developer

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    No, this will mean the resistance will remain. So if you get stunned for 10 seconds, you get a 20 second resistance that reduces further incoming stuns by 50% for that duration etc.
     
  11. Zeus

    Zeus Developer

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    Maybe next!
     
    Carnistix and Bo Oetjen like this.
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Oh, this? There is a little advanced part in the training tree that allows stun resistance to heal bolts, I believe? It's for that, I think.
     
  13. Stelmo

    Stelmo Well-Known Member

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    It just means that the stun immunity won't be removed with the stun when you take damage. Fantastic news!
     
  14. Zeus

    Zeus Developer

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    I explained it above :)
     
    Bo Oetjen and TheAntiSnipe like this.
  15. Miika

    Miika Game Lead

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    29 Mar 2017
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    No. Just the opposite, when you get shot while stunned the stun resistance which shortens the future stuns is not removed.
     
  16. Zeus

    Zeus Developer

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    To elaborate: We always had the resistance to prevent you being chain stunned for 10 s then 10 s etc without being able to do anything inbetween. This resistance (and stun) broke on damage. We no longer remove the resistance on damage so it's a nerf to multiple teslas in a short time span against the same target.
     
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I was typing while you were, lol. So I didn't see.
     
  18. Syla5

    Syla5 Active Member

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    Yeap Yeap Yeap Yeap Yeap :)

    Loving the fact total healing and damage will be factored it. I hope this is reflected in battle rewards and stars! Fed up of 1 star wins after doing 30k+ healing just because of lowing damage.
     
  19. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Same. We are pretty low level at the Fifty Caliber Squad, but we gonna move up after seeing this.
     
  20. Terry Morgan

    Terry Morgan Well-Known Member

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    I think it means you can no longer shoot to remove the post stun resistance and then restun immediately after
     
    Miathan likes this.

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