So we’ve already talked about limiting people to only using one fire type item or one frost type item. Without being able to use both if you’re on a fixer, enforcer or speeder. Thus eliminating the possibility of people exploiting the star system. Also, by the time we actually begin getting video from players, the new update should drop fixing the star system and it’s unbalanced favoring of fire and frost.
Again, when it comes to kills or damage, neither one of these is supportive of ships like speeder, enforcer or defender. The reason I say this is because those three ships are technically support type ships. In the lower tiers, most defenders are not rolling out the top damage in battle. Often, they push, defend and die, serving their purpose, but not getting many kills or damage done. This is the same for speeders and enforcers who do play a Support role, and they are using far fewer weapons than shooters. Their job is to assist by stunning and freezing you opponents, which Bae points has no method to gauge and score, however, the star system does account for those supporting items. This is the reason the star system is the most balanced method for rating people.
Kills, and I have said this many times, can be sniped without you really doing a lot of damage. Does this mean you should win because you came in at just the right time? I think not.
Again, your system still only supports shooters and isn’t taking into consideration that lower tier ships have far fewer weapons than the shooter, at every single stage. Speeder, enforcer and defender all only have two until mk5. Then the enforcer and defender get 3. Whereas the shooter gets 3 at mk3, 4 at mk4 and 5 at mk5. This is an obvious disadvantage when considering using Bae points systems.
Click to expand...