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1300 Infamy Shooter MK2 setup and routines

Discussion in 'Strategy Discussion' started by waileongLAH, 14 May 2017.

  1. waileongLAH

    waileongLAH New Member

    Joined:
    8 May 2017
    Messages:
    1
    Hi fellow bay warriors,

    This setup got me to 1300 infamy in around 550 battles played. Here I'm starting to face players with MK4 ships with 2-3k health and hard hitting weapons.

    So my routine is to play as a flanker. I don't like the idea of sticking together as opponents at this level will have decent torpedoes and mortars that hits like a truck. Get in around the side and try to land my fire bomb, kite back with my cannons. Rinse and repeat, that's all I did to get to 1300 infamy. Sometimes when I'm on a losing streak I like to switch up for a Fixer MK2.

    Not sure if I'll be able to go higher with my current F2P setup, so please feel free to give some criticism or feedback.
     

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  2. Razerx100

    Razerx100 Member

    Joined:
    4 May 2017
    Messages:
    60
    Imo put a Standard Shield instead of Bandage. Bandage is kinda useless imo. About 20HP in 5 seconds. 1 Cannon hit from enemy will do more than 200. 200/20=10x5=50 seconds. So you'll need 50 seconds to heal that amount without taking any not hit. Getting 200 HP instead from a Standard Shield feels better for me.
    Bandage will be good after you got a lots of HP and more Defense slots. Or can be good on Speeder, since you can run away , heal and come back without taking hit. Which you can't with slow Shooter
     
  3. GG.Easy

    GG.Easy New Member

    Joined:
    15 May 2017
    Messages:
    2
    Hey, could you help with my Shooter setup. I am floating between 500 and 600 infame and I can't go any higher. Thanks!
     

    Attached Files:

  4. monobrow

    monobrow Well-Known Member

    Joined:
    7 May 2017
    Messages:
    512
    Id go 3 cannons and drop turbo for shield
    Nothing wrong with your gear tbh..

    Never be first into combat, you are probably pushing too hard
     
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