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Is turbo mandatory

Discussion in 'Game Discussion' started by Iunch, 16 Aug 2017.

  1. Iunch

    Iunch Active Member

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    I've been experimenting with different builds on different ships (currently mk 5 shooter, defender and enforcer), but have been reaching a conclusion that turbo is a must have item on all ships in order to avoid mortar spam, fire bomb etc. Also if you don't have it and your team rushes or you're left 1v1 the speed difference can really screw you up.

    So my question is do people run without turbo? How do you deal with the above issues?

    Should it be adjusted to make other items more appealing?
     
  2. monobrow

    monobrow Well-Known Member

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    For ships with access to yellow items you can just about get away with OB instead, but personally, yes. Id say turbo is a must have
     
  3. BITTERSTEEL

    BITTERSTEEL Well-Known Member

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    Most items are based on preference, but turbo is one of the only items that is an absolute must on every ship. If you are not using turbo, you are doing something wrong.
     
  4. Iunch

    Iunch Active Member

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    This was my conclusion too. Therefore I wonder if it doesn't need adjusting to make it more of a preference item. Having said that, I have no idea what adjustments I'd make.
     
  5. Miathan

    Miathan Well-Known Member

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    The base speed is just too low to not take turbo... you're way too vulnerable without.
     
  6. - Oskar -

    - Oskar - Well-Known Member

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    And for me one of the reasons people get discouraged at first, when I tell someone to play the game, everyone says it is very, very slow ... I will of course go up the properties of all the base ships... otherwise until you have a decent turbo and many skills of the captains actived play is very tedious ... unless of course you use a speeder ...
     
  7. allyart

    allyart New Member

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    i tried to remove turbo from my mk4 shooter and it feels like forever just to turn my rear end.. soo.. i think for me its a must.
     
  8. Tripple Moon

    Tripple Moon Member

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    All items that influence the "projectile hit delay" are mandatory imho, turbo being the most obvious.
    far less obvious would be the Gear-Lube, which allows you to follow and aim at other ships faster.
     
  9. Pulse Hadron

    Pulse Hadron Member

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    13 Jun 2017
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    As a ship goes up the MKs it actually gets slower. The turn and turret speed slow too. The only thing that goes up is HP (and maybe defence).

    I assumed upgrading meant, well, upgrading, and only realized recently that my mk4s seem sluggish because they are. So I started using a turbo and feel I'm back in the game, able to keep up with teammates and not necessarilly run down by reds.

    It was tough to add the turbo. I'd tested and been having good luck with a hyper-bandaged defender where the strategy was to sneak into a close fight with a red, pelting them with high dps cannons, then get to cover and recharge quickly. Moving up infamy this isn't working as well, reds often can't be entrapped because they have turbos. Been experimenting with a shield and rudder too, this hyper-bandage strategy is silly really.

    I guess it depends on your strategy. If you're in close combat and need to keep pace then a turbo seems necessary, but if you're using long range maybe you don't need it.
     
  10. BasedCarpen

    BasedCarpen Well-Known Member

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    On my mk4 fixer I use a rare 20 turbo and overboost
    On my mk4 shooter I use the same rare 20 turbo and it's not enough to avoid torps I see coming, too slow and I'm considering switching to speeder if I don't get another turbo soon

    If I hit an epic turbo I may just run two
     
  11. Kraptastic

    Kraptastic Active Member

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    I run an epic turbo and I always have it equipped. One of the few absolutely necessary items (the other one is shield). I feel sorry for anyone who just never gets one in a chest.
     
  12. GuerrillaPvP

    GuerrillaPvP Active Member

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    I have never really "needed" a turbo, I use a mk 5 shooter and I prefer a shield and bandage. My strategy is to sit back a little to deal damage, so turbo isn't as needed. I do well either way though, with or without turbo.
     
  13. Joey who

    Joey who Well-Known Member

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    At mk5 speeder I seen a dude get away with using big shield + bandage & triple nitros :3

    He was pretty fast
     
  14. Netsa

    Netsa Well-Known Member

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    Just to be contrarian...

    It's not mandatory at all! Speeders and Enforcers can freely ignore it and just use Overboosts and Nitros. Shooters can spam mortars and snipers from such a long range, they never need speed. Fixer can also Overboost/Nitro, and can just heal itself if things get serious. Defenders can stack 5 shields so that no amount of damage can possibly kill them anyway. Leave the Turbo at home, everything will be fine.



    By the way, Turbo helps to avoid damage from all weapons, not just mortars. People are more likely to miss even cannon shots if your ship is moving a little faster, especially on maps with larger waves. Particularly applicable on Danceforcers and Speeders, but Defenders need to reach the front-line as fast as they can, and Shooters can't afford to get hit by every shot.
     
  15. CaffeinatedChris

    CaffeinatedChris MVP

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    Turbo on Fixers isn't just about getting away from a sticky situation, it's being able to get to your teammate to box/pulse them, or clear an obstacle and land a bolt.

    tl;dr you can pry my turbo

    turbo.jpg
     
  16. Netsa

    Netsa Well-Known Member

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    I was just being facetious guys.
     
  17. Kraptastic

    Kraptastic Active Member

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    No Worries. I had to delete my last post, because of some technical weirdness, but I agree with you. Ships do not have to have turbo. Many don't and they do well enough.
     

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