See, and if you responded like this earlier. We would have had a proper intelligent conversation and where I can explain and probably tell you things you didn't know about the game. Here's where I say it becomes different.
Nightmare class players are there for a reason, they can take advantage of weapons that are powerful . To the point where it almost seems undefeatable. They up beyond 4.7K for obvious reasons; skilled + experienced , cunniing, very equiped and very powerful weapons.
For example there are a number of combinations of weapons that are very strong in Nightmare.
- Fire Bomb / Flare Gun + Blast Cannon - this combination can take off a minimum of 4-5K damage in 2 shots. Takes precision to land both.
- Frost Cannon / FRost Launcher + Big Torpedo - this combination can take off a minimum of 4-5K damage in 2 shots. Takes tremendous conditions to land both.
- Missiles - this 4K in 1 shot. but takes a bit of luck and aiming to get right.
- Mines - 5 - 7.5K in one shot. No luck required, just one unlucky foe.
Top Nightmare players can afford to experiment with their combinations and retweak there Captain skills to get the most out of their damage. So these Mines are really up there in terms of damage. So naturally they have figured out how to USE them more effectively based on all the "great" attributes I mentioned in the first post. They aren't merely changing the tide of battle, they are dominating. One shotting players is never fun, to be honest, even at lower infamy, there should be a lot less of that happening as you go up the ladder, and expect it to be a chess battle (multiply moves and manuervers to get a check mate), instead this mine kills the king in one shot.
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