If you force a confrontation damage vastly outperforms healing ---- If you sit back and trade shots, the opposite happens and healing becomes incredibly powerful. The game creates different scenarios every match, good players adapt and make the most of what they got. The human mind is formideable at making up reasons for our own shortcomings and negative experiences (while sadly it tends to forget the positive moments), I challenge you to go through a few hundred games & check if your gut feeling has anything to do with reality.
Here's my last 152 games (ignoring draws).
1 Fixer vs 0 Fixer = 25 wins, 24 losses [51% win rate].
2 Fixer vs 0 Fixer = 5 wins, 4 losses [56% win rate]
2 Fixer vs 1 Fixer = 17 wins, 18 losses [49% win rate]
3 Fixer vs 1 Fixer = 0 wins, 2 losses [0% win rate]
Combined for all teams with higher fixers than opposing side: 47wins, 48 losses [49.5% win rate].
Distrubution of games:
1 Fixer vs 0 Fixer: 49 games
1 Fixer vs 1 Fixer: 43 games
2 Fixer vs 1 Fixer: 35 games
2 Fixer vs 2 Fixer: 15 games
2 Fixer vs 0 Fixer: 9 games
3 Fixer vs 1 Fixer: 2 games
Amount of games with even fixers: 38%.
Amount of games with a different between teams of 2+ fixers: 7% [Of which the winrate between sides is split as evenly as it could be with a 5-6 score].
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So what exactly is the problem here?
I'll admit that the sample size is small -- But the pattern is striking and the results are shockingly close to 50% winrates across the board.
Numbers suck as they tend to deflate bad arguments, so I do apologize for trying to bring facts into this feelings debate
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