Hi there!
We are putting some balancing changes live on Friday (July 14.) and I wanted to give you a heads up and also explain the reasons for these changes.
Repair Items buff
- Duct Tape: +9% repair amount
- Repair Bolt: +10% repair amount, -10% cooldown
- Repair Bolt is also changed from a 2 slot to a 1 slot item
The two main reasons for the recent repair item changes were these:
1. Make Fixers less powerful (they were clearly overperforming, with Mk5 Fixers performing more like Mk6 of other classes)
2. See more variety in Fixer items (Repair Pulse was and still is by far the most popular repair item)
What we have seen so far indicates that Fixers are now closer to the other classes in power level, but the variety is not there. Repair Pulse still dominates the green slots and the "single ship" repair items are nowhere to be seen. We're hoping that this change makes them more viable.
Speeder hitpoints nerf
- Speeder hitpoint talents reduced
- Swift lvl 21: From 5% to 3%
- Swift lvl 29: From 10% to 4%
- Sinklair lvl 10: From 5% to 3%
- Speeder base hitpoints are reduced
- Speeder mk 4: From 1400 to 1300 (-100)
- Speeder mk 5: From 1950 to 1750 (-200)
- Speeder mk 6: From 2300 to 2000 (-300)
- Speeder mk 7: From 2610 to 2300 (-310)
There has to be a tradeoff when it comes to speed and hitpoints and we don't feel like this is the case when it comes to Speeders.
Speeders have access to too many hitpoints at the higher levels. The problem is magnified by the fact that Shield items add to a ships base hitpoints and are therefore additionally boosted by all crew talents that increase the ships hitpoints.
This change brings the Speeder specific hitpoint multiplier talents from a total of 20% down to 10%. For comparison, the total Enforcer specific hitpoint multiplier talents are also 10%.
Frost Launcher buff
- Frost Launcher: -17% cooldown, -14% flight time
The frost launcher has been under-used and under-performing for a long time so it deserves a little bit of balancing love.
Missiles nerf
- Missiles: +15% cooldown, +20% flight time
Missiles are way too efficient at the moment, with lower cooldown than all the other 2 slot weapons and a short flight time that makes them virtually impossible to dodge. These changes should make it a more balanced weapon when compared to others.
until next time,
-Stebbi
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