Firstly, I don't sealclub, so I clearly won't enjoy sealclubbing.
Secondly, when there is a big gap between team A and team B then - let's assume it's a total of 23.5k infamy vs 21.5k infamy - then you will automatically gain less/lose more. I gain average of +19 and lose average of -27 per match. tbh, it's too easy to win.
Why is there a large gap in infamy? For the simple fact that players left for the non-competitive mode where they enjoy sealclubbing
with good rewards and no risks.
If they reduce the difference we will end up with 5 fixer teams too often then you will ask for ship type matchmaking and more nerfs to the matchmaker. If we ignore the reasons why ppl are in casual not ranked and if we ignore the reasons why some ships/items are overused then no matter how much you change in matchmaker, the problems won't be solved. In inverse, you will be just pushing players away from the game.
Edit: To not forget, sealclubbers need to be matched with players who they are supposed to be with not newbies. When you see a very low infamy player on your team (ignoring the fact that there should be another one on unfriends side), he will be most probably a sealclubber.
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