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The Orpheus Build (A Training Tool for Speeders)

Discussion in 'Strategy Discussion' started by Redneck Messiah, 24 Jan 2019.

  1. Redneck Messiah

    Redneck Messiah Well-Known Member

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    So as many of you know, I classify myself as a speeder main. I do have slightly more wins as a shooter (thanks guild quests), but the speeder is the ship where I feel most at home. And yet, I've not yet taken it upon myself to write any sort of detailed strategy guide for the speeder. That changes now.

    So firstly, you must know who Orpheus is. Orpheus was (and still is) one of the Bay's top speeder players. Many yellow boats, myself included, have a fair amount of respect for the guy. About a year ago, Bastone (a well known Battle Bay YouTuber) uploaded a video of Orpheus coming back from defeat to draw a game. This clip is fairly well known, but here it is if you haven't seen it:
    This clip could be considered a precursor to @TheAntiSnipe's more recent 1v4 comeback, but I digress.

    So, assuming you're familiar with that video, you know that Orpheus was running a rather unusual build at the time. Rather than today's nitro/nitro/overboost or tesla bolt/nitro/overboost, Orpheus ran tesla bolt/tesla shield/overboost. This is an odd yellow setup, practically unheard of in today's game. A few hours before writing this, I chose to use this yellow setup, see how it worked, if it was better than what I was using... you get the idea. But I found something quite interesting.

    You see, after maybe 10 games with this setup, I feel like a substantially better speeder player. How? Let's run over a few points.
    • Most speeders suffer from being a bit headstrong/suicidal, and are offensively/defensively lacking.
    • The Orpheus build forces you to learn to play conservatively, and make your attack runs count with a capital "C."
    • It also strengthens your capabilities on the attack and defending yourself.
    Most speeders often run into bad situations, and use nitro/binitro as a crutch. The Orpheus build takes away that crutch. Playing like this forces a speeder to learn to keep themselves alive, stay out of tricky situations, be versatile, and make their few attack runs matter. You learn to survive torpedo salvos and mortar rounds without relying on the ever-present nitro to Sonic The Hedgehog your way into the nearest bush. You are able to use a strategy I call the "Four Bs":
    1. Buff.
    2. Burst.
    3. Block.
    4. Bye!
    This strategy is a hit'n'run method for this build, and its full technique is as follows: Applying a Tesla shield, hitting one enemy with both of your weapons, stunning them, and overboosting to safety to reload and recover. You are extremely annoying, can deal ludicrous amounts of damage with a few crits and some time, and have excellent survivability, considering what you just pulled.

    In conclusion: Will this be my main setup? Probably not. Has it made me a better player of the game? Hell yes. To anyone looking to improve their speeder skillset... Try this build. You will not regret it. I sure didn't.
     
    Last edited: 24 Jan 2019
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Hmm... I'll try it.

    However, I'd like to say that this build was pioneered by BlackTail and is from the "Age of Stunlock" when stun was ridiculously OP and TS could block shots without inflicting stun on the user, making it impossible to kill a speeder in a 1v1. Man, those were crazy days.

    The current meta build for this is the TB TS OB which is slightly weaker but still damn strong.
     
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  3. Sifa

    Sifa Well-Known Member

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    Just some comments, I watched the video and noticed that's from the time when tesla bolt cooldown was still ~10 seconds instead of current 16 secs. Here's the build Orpheus uses today:
    IMG_20190124_144954.jpg
     
  4. Agile Vanguard

    Agile Vanguard Well-Known Member

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    Was this the controller/beserker build you mentioned in your thread @TheAntiSnipe?
     
  5. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Points to be noted in that video:

    1)Explosive Cannon's cooldown is only 12.2 sec rather than the current 14.4 sec:eek::eek:

    2)Tesla Bolt has a short cooldown of 11.5 or 12 sec,I think so:eek:

    3)Back in those days, where the firebomb had that older mechanism, those players used firebomb:D:D. Old mechanism really sucked tbh:cool:.

    Anyways,that was before the agility update. Nowadays,it's a quite tough job to predict opponent's next move because of this agility xD:confused:. But still,the increase in agility of all boats is a welcoming one to our Bay;):)
     
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  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Yeah, that it is. He uses the same build as me actually LOL except for the excannon. He's an Assassin-Duellist, I'm an Assassin-Ranger, we've fought on the same side a coupla times, we have good compatibility.
     
  7. Zxyqu

    Zxyqu Member

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    Are you going to switch over to a big bandage ones you have one upgrades @TheAntiSnipe and using a normal shield? After some discord discussion, that does seem pretty powerful for a speeder.
     
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  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Once I get the upgrades, yeah, I think so. I think I'll need tk develop an excannon too tho.
     
  9. Skirra08

    Skirra08 Well-Known Member

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    I'm guessing big bandaid plus standard shield > than bandaid + big shield. But as I have neither standard shield or big bandaid I don't know for certain.
     
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  10. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    I wanna know the answer to this too...anyone?
     
  11. Stelmo

    Stelmo Well-Known Member

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    20190125_123319.png 20190125_123255.png
    Big shield only gives me 619 more hp than std shield. I'd gladly give that up for double bandage heals.
     
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  12. Sifa

    Sifa Well-Known Member

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    Yeah it looks like there is no proper balance between shields and bandages. Big shield is only slightly better than standard shield while big bandage seems to be significantly better than normal bandage.
     
  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Maybe it's because of the situationality of the respective builds. You can theoretically nullify the effects of the bandage completely, but bandage rules in the hands of a skilled player. However, the level of shield cannot be nullified and delivers consistent results regardless of the skill level of the user in question.

    The build in question? 619 HP has a LOT of influence in the middle of a serious battle to the death. HP is, as you know as a seasoned player, the most potent card a pkayer can pull on an opponent, and its manipulation is the very last line of defense a player has in a battle of equals. So yeah, using small-b.bandage is better than big+s.bandage for any assassin class, but I think that players might choose the latter over the former if they're not comfortable with using their HP as a card.

    I for one WILL be using smallshield+bigbandage because it'll go great with my style. Have a rare t1 big bandage and an epic t4 smallshield.
     
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  14. Stelmo

    Stelmo Well-Known Member

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    619hp, otherwise known as 10 seconds to a big bandage ;)
     
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  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    A.k.a a single standard cannon shot lol that too...

    Also, if HP=time, 10 seconds is a large amount of time ;)
     
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  16. Guncaptain809

    Guncaptain809 Well-Known Member

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    I wonder if an enforcer used a build like this
     
  17. Redneck Messiah

    Redneck Messiah Well-Known Member

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    this build was/is fairly common for enforcers. Less so for speeders... keep in mind the playstyle differences. Enfos are tanky offensive machines, so overboost/tesla bolt/tesla shield makes sense for them. Speeders tend to favor more nitro-heavy builds, meself included.
     
  18. Guncaptain809

    Guncaptain809 Well-Known Member

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    More like was, I don’t think most enforcers would be willing to swap a nitro for a Tesla bolt anymore, or heck even a Tesla shield. I only did so for a while because I didn’t have a good Tesla shield to use.
     
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