It's a good idea in theory but lower damage ships, defender and speeder would gain infamy much slower than high damage ships like shooter. This would result in overpopulation of shooters in higher leagues.
Now this isn't always the case and there are successful speeders and such who can routinely out damage shooters but it requires a hell of a lot more skill.
This best idea I have seen is to base infamy gain/loss on your performance against your personal average damage. The problem with this is that it can be easily manipulated to tank infamy.
A middle ground that accounts for both of these could work.
Winning team top to bottom damage = +24, 18,12,6,0 infamy and you also get +24 for dealing 100% more than your average damage, +18 for 75% more, +12 for equal and +0 for less.
Same goes in reverse for the losing team.
Losing team top to bottom damage gets -0,6,12,18,24 but damage compared to average stays the same.
This way you can cancel out your negative infamy by meeting your average damage quota or even gain infamy for a loss by exceeding it.
I think this would be fair compensation and would also allow higher skilled players to move up faster.
Your average damage would need to remain secret to you to avoid manipulation.
*I typed this up quickly so if further explanation is needed don't hesitate to ask
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