Fellow Battlers!
First of all: a big thank you for all your feedback so far. I know to a lot of you the last update with it's major changes to agility have come as a shock as it was unexpected. Big changes to a game are definitely scary, we understand that.
Based on everything we have heard and experienced within the past 24h, here are the top things we are already looking into
An initial balancing hotfix:
For Shooter, Defender and Speeder: the ship turning speed is higher than turret turning speed.
Which makes aiming very difficult. We will adjust that.
We will look at further balancing next week - so stay tuned!
Reviewing Gatling Gun performance and how it interacts with defense!
I will keep you all posted as soon as we can tell more.
Update: Please see this thread for the hotfix details!
https://forum.battlebay.net/threads/3-2-hotfix-notes.21933/
For those who may have missed also our dev reply yesterday to explain a few questions that have come up please read below:
Hello folks,
Let me address some questions and concerns that have been brought up.
1) Will the Gatling Gun get more balancing in the future?
As with all items in the game, the Gatling Gun will get it's fair share of balancing. It is after all a new weapon and we will closely monitor how it performs in all situations. As to it being under-powered, don't forget that you should seriously consider having all talents for it activated. Let me elaborate:
Those give you an extra +15% to damage and 6 points flat damage. That boosts an Epic Evo 5 level 50 Gatling Gun from 56 damage per shot to 71.3 damage. Then come the perks for it as well. The epic damage perks for it are then 4x8% bonus resulting in total of 91.1 damage. That is a total of 1366.5 damage for an entire clip. That is similar to a blast cannon with all it's weapon specific talents and damage perks only which hits at 1388 damage. In regards to base damage those two weapons are very similar and cooldown for the Gatling Gun can also be significantly reduced (30%) from talents alone.
2) How does defense interact with the Gatling Gun
Defense interacts the same with the Gatling Gun as with any other weapon except fire weapons. Those bypass defense points. So if your target has 5 defense points, and your Gatling Gun deals 15 damage per shot, it now deals 10 damage per shot. True that defense points of the target reduce the damage of individual shots significantly putting you at a disadvantage against Defenders in particular. You have the same effect for Cannonades and Missiles. At this point this is intentional, however we might change this in the future. This might be reflected in a balancing pass (see 1).
3) Agility is now the same for all ships
Not quite. Ships still have individual agility numbers. Although those numbers are high they are different and still give each ship their individual flair. They do not change between marks anymore so in a sense the are the same within the same ship.
Now how did we arrive at changing this so drastically? The way ships are controlled was quite a steep learning curve, and the way you progressed in marks was not what we really wanted it to be with the way ship and turret agility evolved. It made learning a ship quite difficult, not to mention Gear Lubes and Rudders at the same time were important but also always were taking second place. This change reflects weeks of testing and research on our side which culminated in the agility event for the final test. Some of you are very vocal about the change and we hear you loud an clear, note that this change has been made with all players in mind, of every skill level. We will however consider how we can add some more flexibility in customization for those of you who prefer a more nuanced experience. Some of you have given use some great ideas already for this! Do give it a chance, try out the different settings, try different ships, you might find something that surprises you.
I hope this answers the most pressing issue for most of you now.
See you all in The Bay!
SirCornedBeef
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Last edited by a moderator: 8 Sep 2018