Rather than having a capture circle, each team has their own (similar to the CTF mode) BUT, it becomes a home ‘base’ or ‘mother ship’, if you will. The purpose of the match is to destroy the other team’s ‘base ship’. Home base would be a large ship or a ‘command post’ of sorts with something in the neighborhood of 25k(+/-) health.
In this mode, there will still be the ship to ship fighting as teams must fight to protect their own ‘base ship’. Players that make it to the opposing ‘base ship’ will be tasked with destroying said ‘base ship’. Fixers can choose to either heal the players defending the base or heal the ‘base ship’ itself. Pulse, bolt and box could all heal the home base just as it would any given teammate.
This setup would integrate well into the current mapping system and capture the flag mode. Rather than the capture the flag circle, those locales would be the setting for each team’s ‘base ship’.
NOTE: Possible flukes I see this far are:
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Mine flooding. Players getting close enough could throw mines at the base but since the home base can’t move to avoid damage legendary mines could make quick work of it.
*Possible Fix* Either do a 1 mine expl./xx secs OR put a small safe zone (equivalent to a 2-3 range) around the base where mines only land outside the zone (similar to the CTF circle).
•
Distant Mortar Rain. Same as mines Just from a distance with Bertas.
*Possible Fix* Have the base ship moderately covered. Obviously players that can craft an accurate mortar should get rewarded for the effort so there should be certain ‘sweet spots’ where Bertas & such can fall, but the idea is to encourage skill shots rather than easy distance shots.
Thoughts?
If you have any thoughts or want to vote/give feedback, check out the thread I just started:
https://forum.battlebay.net/threads/new-event-combines-tdm-ctf.21469/ Click to expand...