Hello,
View attachment 20562
View attachment 20561
As shown above, these are my position and infamy in the last season in nightmare league.
This is my best achievement in Battle Bay so far, because I reached Top3 in global and Top7 in nightmare.
My infamy now is back to 4000 because of infamy reset system.
The problem is: I don't feel like im a nightmare player. Season rewards are useless compared to event rewards. In nightmare, there's no much difference in rewards between rank4+ to rank2000+. Everyone in nightmare (excluding top3 players) get one legendary piece - 30 legendary parts - 5 epic pieces and 30 epic parts (top 10 players get legendary power cells instead of epic parts).
It's pointless to play for 12 days, and gain some infamy to get these useless rewards while I can play couple days per week without risking any infamy, and get much better rewards (my guildmates are on 4th/5th round in the event, so they got at least 12 legendary pieces 4-5 legendary perks so far).
On the other hand, ppl in low leagues get the same rewards (league rewards is negligible compared to event rewards).
• Why should I keep playing and keep gaining infamy? (Ignoring the fact that my infamy will be back to 4k each season).
• What is the difference between me and a random player around 500 infamy? (We both get the same event rewards)
• What is the difference between me and a nightmare player who spends most time around 3500 infamy with ace players? (We both get the same league rewards)
I don't know how things are going on in this game. I feel like devs are following this strategy: let's lose top players who spent more than a year in the game, and let's gain some new players who will play the game for couple weeks.
If you didn't notice yet: newbies won't feel like they have to gain infamy to climb to another league. It's pointless to gain infamy when we can stay in low leagues face weak players and gain op rewards. If you gain infamy, then you should face stronger opponents. Right?
• Why do they need to gain infamy? When they gain infamy, it will be harder to collect op rewards, so they will stay in low leagues to gain and build more op gear. (Sealclubbers list will become much longer).
• Why do we need skills when we can easily build op weapons?
• Why to spend some money on some expensive boxes while we can play couple days to collect what is equivalent to 300$ epic boxes?
Solution:
• League rewards should be improved, and event rewards should be adjusted based on leagues. People will have to gain infamy to get better rewards. Sealclubbers will have to gain infamy. New players should feel that they are doing some valuable progress in the game, and that they will get more rewards when they gain more infamy.
• Infamy reset to nightmare league should be at 4500 to keep a difference between nightmare players, and Ace I players who reached nightmare. Otherwise, new nightmare players will easily drop infamy against veterans who were at 5k+ few hours ago.
Thank you,
• WarHawk •
btw, I decided to take couple weeks break from Battle Bay. I will be only available in events. I already moved to a less active guild. I will be active again when a big update is released (3.5 or 4.0), else I will only play in the event.
To all new players who read my post: you will understand what im talking about when you reach ace or nightmare. However, I believe that most of new players will play for couple weeks/months then they will leave.
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