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Item descriptions (lacking certain details)

Discussion in 'Suggestions & Ideas' started by Heroic Mattias, 25 Jul 2018.

?

Do you agree that these changes should happen?

  1. yes

    5 vote(s)
    100.0%
  2. no

    0 vote(s)
    0.0%
  3. undecided :(

    0 vote(s)
    0.0%
  1. Heroic Mattias

    Heroic Mattias New Member

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    I have often noticed that some items lack certain details in their descriptions that I believe many players would appreciate knowing. Also, it would be nice if you could see the range of the repair pulse as its current range is 5, but how far is a range of 5? (maybe this would be an annoying battle feature, but having the range visible would be helpful.

    1. Repair pulse (Has: hitpoints healed, cooldown, and radius // Should have: Duration)
    2. Repair box launcher (Has: hitpoints healed, cooldown, range, crit chance, radius // Should have: crit damage and total healing of a crit)

    If you have any other Items that you believe are missing details comment below
     
  2. xArrogance

    xArrogance Well-Known Member

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    Flight time on mortars/fire bomb/napalm/frost launcher .. and the flight time should increase if distance perks are added.

    Duration timer on mines.
     
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  3. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    that could be only for maximal range because the flight time is logically diferent for diferent distances
     
  4. xArrogance

    xArrogance Well-Known Member

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    You think the laws of physics apply to a mobile game where boats can drive through each other?

    But, maybe "projectile speed" would be a better name for the stat - assuming they all reach the same height.
     
  5. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    • cannons: have-damage, range, projectile speed, crit chance, ex cannon has radius, cooldown, dps missing-damage against burning targets, crit damage
    • grenade: has-cooldown, damage, dps, range, crit chance (chance for setting target on fire), projectile speed, radius missing-crit damage, crit duration
    • carronade: has-damage, cooldown, range, projectile speed, projectiles, spread, dps missing-effects (ship agility and turret agility debuffs)
    • mortars: have-damage, cooldown, range, radius, dps missing-projectile speed
    • healing items: have-hp restored, cooldown, range (box), radius (box, pulse, bolt), projectile speed (bolt), duration (tape) missing-duration (pulse), heal per second (hps, all items)
     
  6. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    the flight time is different, at minimal ranges, LRM has almost instant damage (really low fly time) but at max range, the flight time is longer, same is for all other mortars

    edit:
    I forgot to write one important thing
    these were only my observations and feelings and I have not used mortars for at least 2 months (grenade even longer), I am only human and humans make mistakes;)
     
    Last edited: 25 Jul 2018
  7. Heroic Mattias

    Heroic Mattias New Member

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    Well maybe if you did the minimum and maximum time needed for it to land
     
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  8. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    or maybe one stat with possible range for flight time, that would be better (less space used for it in stats tab)
     
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  9. xArrogance

    xArrogance Well-Known Member

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    So, for one, that's the opposite of how physics work.

    Let's say you can fire a mortar shell at a launch angle of anywhere between 45° and 85° .. the shortest flight time would occur at maximum horizontal distance (or 45°), whereas the longest flight time would occur at the shortest horizontal distance (85°) ..

    Secondly, I tried this out in a custom battle. If there is any difference in flight time at all, it's in the tenths or hundredths of a second. And, if I had to choose which shot seemed to be ever so slightly quicker, it would be the maximum range shot.

    I'm not sure why I felt the need to test what I already knew .. but regardless, if there is a difference, the flight time stat could be based off the middle of the range since it's merely for comparison's sake.
     
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  10. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    I forgot to write one important thing
    these were only my observations and feelings and I used mortars two months ago (grenade maybe 3 months, not sure), so it's possible that I made a mistake (and I did);)
     
    Last edited: 25 Jul 2018
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  11. Help I Cant Swim

    Help I Cant Swim MVP

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    @ShipCrusherCz This is false. Flight time is the exact same for each weapon regardless of launch angle or distance perks. So a Grenade flies the same amount of time no matter if it is fired directly up or at the minimum angle. The only thing that changes flight time is projectile speed training.
     
  12. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    if you read my next (right above your) comment, you would know that I forgot to write, that these were my observations and feelings and that I haven't used mortars like 2 months (grenade even longer)
    sorry for any caused "problems", will edit the original post, ok?:)
     
  13. Help I Cant Swim

    Help I Cant Swim MVP

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    It's no problem, just wanted to provide clarification.
     
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