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Repair Box

Discussion in 'Suggestions & Ideas' started by Oggog, 14 Jun 2018.

  1. Oggog

    Oggog Active Member

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    Since the flare is OP and the repair box is under utilized (not data based, just my opinion), could we have the repair box remove a single flame with each use? So if I have 5 flames from flares/firebomb, one repair box would remove the newest (or oldest, whichever makes balancing the best) leaving the other 4 flames still going strong. This would help to combat the OPness of flares reducing healing whlie not removing its effectiveness completely or even enough to warrant a drastic reduction in use. (Especially since most fixers, me included, no longer carry a box.)
     
    Ultrah likes this.
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Flare is a direct damage weapon.
    Let me put this into perspective, would it be fair if repair bolt could add immunity(full immunity) to a single shot from any weapon PLUS repair?
     
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  3. Hokuse

    Hokuse Well-Known Member

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    Flare and firebomb are damage items. You can remove yellow cc item effects but you can't remove red damage item effects. Fixers can heal others to counter damages already, they should keep doing that. Because of that your idea is unbalanced. Also flare isn't OP.
     
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  4. Oggog

    Oggog Active Member

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    It doesn't have to repair. Can be like the bolt was on the old tesla effect where it removed it but didn't repair.

    BUT, to your point, full immunity is not a valid analogy. You will have done damage already. You will have prevented healing from other sources. You will be stacked with other flares in a lot of cases still reducing healing. The ability to block 20% healing for 20 seconds with no way to cope with it is too much. Every other effect/weapon has a way to cope. The only way to cope with a flare is to never get hit by it. Not reasonable. When you start stacking up the HP loss from heal reduction, flare has to easily be the most powerful weapon in the game if there is a fixer on the team.

    Adding full immunity up front already exists in the form of the tesla shield so this concept is not foreign to the game.
     
  5. Oggog

    Oggog Active Member

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    This makes no sense to me. All effects can be removed. The tesla shield provides immunity to weapons, why can't a fixer apply immunity to one shot at a time of a small subset of items?

    Flare is OP. The nerf to heal reduction stacking made it less OP, but it is still OP.
     
  6. Hokuse

    Hokuse Well-Known Member

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    Because yellow items are luxury, red items are necessity for win. Also afaik flare doesn't stacking anymore.
     
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  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Flare isn't OP tho
     
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  8. Oggog

    Oggog Active Member

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    Yellow items are not luxury. That is a misunderstanding of what makes the yellow boats work. They don't deal direct damage, sure, but the yellow boats would be pointless without them, hence, not a luxury.

    Flare is OP tho.
     
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  9. SeaNavy

    SeaNavy Well-Known Member

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    Yellow items are just additional effects, they aren't like weapons. All ships have weapons because you can't win without them, but only three of the five ships have yellow slots because it is not a necessity for every ship.

    And flare is not op.
     
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  10. Oggog

    Oggog Active Member

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    Try playing a speeder or enforcer without yellow items and see if you can contribute to any games. Yall keep making this claim but it is silly to me.

    Flare is definitely OP.
     
  11. SeaNavy

    SeaNavy Well-Known Member

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    They are still additional effects and are technically not essential to win. Meanwhile, what would a team without weapons do?

    And please explain how flare is op.
     
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  12. Oggog

    Oggog Active Member

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    Same thing enforcers would do without yellow items. Die and lose. They would just do slightly more damage than the team with no weapons.

    Flare is OP because it blocks healing for a very long duration while doing full damage and cannot be removed. If you consider the reduction in heals as damage, which I think it effectively is, this is a TON of damage.
     
  13. SeaNavy

    SeaNavy Well-Known Member

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    Even if they're important, they're still not completely necessary, they're just additional effects. And a team of enforcers without yellows would easily perform better than a team without weapons because the team without weapons can't even deal damage.

    Not everyone has reached that point in the talent tree yet where flare blocks healing. And it doesn't have burst damage, which is also not good.
     
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  14. Oggog

    Oggog Active Member

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    Distinction without a difference.

    Not relevant where I'm at. Don't recall the last time I saw a flare that didn't reduce healing. Unless they run 3 firebombs and 2 snipers, everyone and their dog runs a flare.
    This actually makes it stronger because the heal block lasts for a long time. It is not just the damage produced but the healing blocked combined that makes it so powerful.
     
  15. SeaNavy

    SeaNavy Well-Known Member

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    1. Since you don't get it, what if I put it this way, yellow items and red items are two different types of items.
    2. It's not only about where you're at. Your not the only one playing Battle Bay.
    Screenshot_20180614-132126.png
    3. Not damage-wise.
     
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  16. Miathan

    Miathan Well-Known Member

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    Hokuse and YerJokinArnYer like this.
  17. Oggog

    Oggog Active Member

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    You don't have to be rude.
    1. Effectively a distinction without a difference in the context of what I am saying. You don't get it.
    2. Also rude. Simply make the box ability to remove the effect the same level training that the heal box comes in.
    3. Since we have resorted to being rude: Silly point. Doesn't counter anything I've said.
     
  18. Oggog

    Oggog Active Member

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    I'm fine with stripping the heal effect in exchange for the removal. Can just choose not to train this option if you don't want it.
     
  19. SeaNavy

    SeaNavy Well-Known Member

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    1. Red and yellows have huge differences. For one, yellows don't deal damage.
    2. You were being rude. You were countering my point by just saying it doesn't apply to you so it doesn't matter.
    3. The point of weapons is to deal damage.
     
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  20. PastelPiku

    PastelPiku Well-Known Member

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    Seems like a decent idea for a new green item, though, one that can't heal but can put out fires.
     

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