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Standard Mortar Strategies - does it need a buff?

Discussion in 'Strategy Discussion' started by envylife, 12 Apr 2018.

  1. envylife

    envylife Well-Known Member

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    After a year of accumulating, very, very, slowly, 10 Legendary pieces I finally got to combine them... into a Standard Mortar. That was literally the last weapon on my want list for 6 simple reasons:

    1. Mortars are unused in end game since ships all outrun them.
    2. LRM has longer range, Ballpark and Big Berta have same range
    3. Ballpark and Big Berta have larger AoE
    4. Big Berta issues more damage.
    5. Projectile speed is no better.
    6. LRM and Ballpark have same cool down. Training tree offers 10% reduction, but that only saves 1 second, whereas (the primary advantage Standard Canon has over all other canons is substantially less cool down).

    In other words Standard Mortar has no advantage over any other mortar that makes it useful, and as a result it's at the bottom of the weapon usage stats. Did the designers forget about this one?

    For lack of any ideas I equipped it with 3 freeze damage perks giving it a 22% boost. Maybe it has use on an Enforcer with a Frost Blaster or Frost Canon, but outside of that I'm at a loss. How do you guys use it?
     
  2. TheFixer27

    TheFixer27 Well-Known Member

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    No one besides us unlucky guys use it. .
     
  3. Kitterini

    Kitterini Well-Known Member

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    Im sorry to hear that, almost makes my Tri Torp look good ;(

    Standard Mortar is good for 1 thing, guild quests! Probably not a bad idea to build an Enfo with aoe freeze+ mortar(s). Your guild will love you!
     
  4. kurdish bndo

    kurdish bndo Active Member

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    Its name should be changed to (fast mortar) and then devs should make it the fastest mortar even faster or equalled to LRM ( or it should be equalled to LRM speed and then LRM speed should become slower , because it is long range mortar and not fast &long range mortar)
     
    NeptuneGaming likes this.
  5. Mr. Chompers

    Mr. Chompers Well-Known Member

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    What about turning it into this?
     
  6. Help I Cant Swim

    Help I Cant Swim MVP

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    I've actually found that Standard Mortar works best if it is your only mortar on your ship. For example, I've run it on my Enforcer (with blast and swift) and it allows me to pop off some quick damage if we aren't LOS. Even running a criminally underleveled one (T2 epic), I gained infamy because it allowed me to do some damage when I otherwise would have just been sitting there.

    I think it works well for me because I don't run double bubble, but instead use my Tesla Bolt as an additional weapon. So only have enough time to fire the swift, blast, and stun while I'm in my bubble. Then I retreat back and drop a mortar or two on em. Then I can come back and do it again.

    I also have a T3 epic Ballpark that I've used with the same method. And I just popped a leggy long range, so I'm gna try that one too. The Ballpark and the LR are probably a little better than the Standard, but it can still be used effectively on the right setup and provide some versatility.

    I would not run frost on it yet though. It just isn't worth sacrificing a yellow slot to boost one weapon. Just use it to pad damage stats when starting or ending an engagement. It'll help you play a little safer too.
     
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  7. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    I used to equip my enforcer with frost launcher, double sniper and standard mortar, it was really fun because of its cooldown but frost launcher is not a good option anymore :D
     
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  8. DrLuigiPhd

    DrLuigiPhd Active Member

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    I think the standard mortar should have the fastest projectile speed. I believe it already has the fastest reload due to Mortimer’s talent tree.

    LRM should have the same speed, less dmg, more range, and slightly longer reload.

    Ballpark should have less speed, bigger AOE, same dmg, and slightly longer reload.

    Big Berta should have longer range, more dmg, bigger AOE, longer reload(since its a 2pt weapon)
     
    Hokuse likes this.
  9. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Frost/mortar enforcers are still good. Got to 1100 infamy with it
     
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  10. envylife

    envylife Well-Known Member

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    I've been playing with Std Mortar for a few days now, and my opinion remains the same. It is without question outclassed by every other mortar, and that is why it's not used. IMO, and based on all the usage stats (least used of all weapons I think), it's definitely deserving of a buff the most of any weapon in this game.

    It needs something to distinguish it from the other mortars. If we follow the Std Canon model, both the projectile speed and the reload should be improved. AoE is small, range is small, speed is no better than any other mortar, and damage is mediocre. Training only drops reload time by 10%. I could also argue damage needs to be higher as well.

    What does logic tell you would have higher damage, Grenade or Std Mortar? Think about it.. a Grenade is a hand held explosive you carry on your belt and a Mortar requires a launching tube, In BB though, Grenade deals substantially more damage:
    Rare Grenade Damage Max 915.
    Rare Std Mortar Damage Max 779.

    But wait, there's more!

    The Grenade has special crit fire perks, allowing you to catch an enemy on fire, with the ability to deal almost 50% more damage than Std Mortar.

    LRM with significantly longer range than Std Mortar and less damage... but the damage decrease is only 10%.... not the 50% decrease between Std Mortar and Grenade.

    So many things...
     
  11. #CK

    #CK Active Member

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    scrap it ?
     
  12. TheFixer27

    TheFixer27 Well-Known Member

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    BMortar is a hell lot easier to land
    BBerta deals almost the same damage no matter where the enemy is as long as they're in the radius
     
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  13. envylife

    envylife Well-Known Member

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    Considering it's only worth 1 legendary piece, 1 legendary cell, and 30 legendary parts, and I'm lucky to see 1 piece per month and will never have dups to evolve, that's a bunch of worthless crap.

    At least it's semi-useful for Guild Quests.... and not so coincidentally we have one on the board now. I didn't actually want a Legendary of something I use because it wouldn't replace any of my T5 Rares on the boat anyhow (Legendary is just a shortcut to a T5 Rare without needing to build it). Unfortunately this Std Mortar has the range of my Rare Canons and deals only a fraction of the damage, so I can't wait to get it off my boat when this quest is completed.
     
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  14. envylife

    envylife Well-Known Member

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    I have another Standard Mortar guild quest so I brought it out again, and it's still painful to use this weapon. I added a range perk this time, and while feels just a little better, let's face it, it's still out-classed in every stat by other mortars. It would be nice if we could donate an item to the guild and let others "check it out" for quests. Is there anyone that uses this thing successfully?
     
  15. Ser Tomaz

    Ser Tomaz Active Member

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    no need buffing, its low CD meant to use as crowd controling, spamming, luring to mine, torp n choke point...
     
  16. envylife

    envylife Well-Known Member

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    Lower than what? LRM and Ballpark have the same cooldown. LRM reaches farther, and Ballpark has a larger radius. Standard Mortar is outclassed by everything else.
     
  17. Hokuse

    Hokuse Well-Known Member

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    Isn't standard mortar has 8 secs cooldown?
     
  18. envylife

    envylife Well-Known Member

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    Standard/LRM/Ballpark are all 10s cool down. BB is 15.6s.

    Also to be clear, there are a couple of 10% cool downs available for Standard Mortar that would get it closer to 8s, but it's not like Standard Canon that is already the shortest cool down of all Canons at 5.6s vs 11.1 (BC/Sniper) and ExC @14.4... because it also has even more 10% cool down trainings available (3 of them).
     
    Last edited: 12 Jun 2018
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  19. Hokuse

    Hokuse Well-Known Member

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    Maybe it needs one more cd talent. Would you use a 7 secs cd standard mortar? It has smaller radius than ballpark but still has high damage than ballpark and lrm.
     
  20. envylife

    envylife Well-Known Member

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    While Std Canon has 12% more damage, I can easily make 25% more shots with an LRM...and to be frank, it's more like 100% more hits for me. Standard Canon needs a lot to bring it up to par with the rest of the mortars... some combination of lower cooldown, higher range, larger AoE, faster projectile, more damage.
     
    Hokuse likes this.

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