Ok now this thread isn't gonna be about sniper needed nerf, actually it is but differently.
I just want answers.
Why it is balanced?,if 99% of matches at least someone is killed by it ,or it is used more than any other red items (ex cannon was nerfed bcuz of the same reason,right!),...etc.
Let's compare both
Sniper cannon has more range ,it is faster ,and less luckily to be nerfed,.... Comparing to ex cannon (all the make sense that sniper cannon is low damage 1 slot item ,and ex cannon is high damage 2 slot item)
But then there is critical hits(that it has no reason to be 90% especially made for sniper ) (i don't know but i think i have seen till) 50% crit chance , that during matches become away more than 50% ,so that actually ma!e the critical hits more common to be seen than the base damage , and it's crit damage is away higher than ex cannon (just for information it is 2 slot ,very slow and high coldown )that make it's splash damage not that usefull .
Now does this even looks realistic?
Last ,100% not the least
(Critical ) , now why sniper? cannon it deal less damage but with more speed and range ,it shouldn't be (made for sniper) bcuz all items sucrfy an ability to make it better in another ability (that what make all 4 cannons difference ),, (when i said (less damage more range ...) i meant without critical damage bcuz that what it should be).
Any exscus is allowed and will discussed .
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