Hmm this is a detailed analysis and thumbs up to the one who did it. But this is actually misleading. If we’re going to compare the efficiency of each weapon, we should do it in a fixed amount of time, let’s say 5 mins.
So in 5 mins, there’s a target at range of 40, a sniper user and a blast user are going to shoot the target and see who does the most damage, because in an actual game, you are allowed to move forward to get into the shooting range of your weapons. Using the same weapon data provided in your post:
Sniper
From the 1st sec, sniper can start hitting the target at range 40, in 5 mins you can shoot 28 times (300 secs divided by 11.1 secs cooldown).
70% of the 28 shots = 20 shots (no crit)
30% of the 28 shots = 8 shots (crit)
Total damage = (20 x 163) + (8 x 408)
=6,524
Blast cannon
From the 1st sec, target is at range 40, blast hit range is 22. Blast user spends 18 secs to move to within shooting range (I assume it takes 1 sec to move 1 range, which I consider is slow. Yellow boats with nitro and OB can move much faster in actual battles to within shooting range of Blast), so 4 mins 42 secs left, which allows blast user to shoot 26 times (282 secs divided by 11.1 secs cooldown).
Total damage: 26 x 324
=8,424
(Not taking into consideration if you get a lucky blast crit within these 26 shots.)
In conclusion: This is a comparison I think is more fair and closer to the actual game play. And I swear this is my last ever post in this thread. These sniper nerf threads are giving me cancer
Click to expand...