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New Ship- Submarine

Discussion in 'Suggestions & Ideas' started by me123b, 21 Feb 2018.

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Would you like to see new ships implemented into the game?

  1. Yes, adding a Submarine sounds like good option.

    5 vote(s)
    41.7%
  2. Yes, I would be open to the possibility of new ships being added.

    6 vote(s)
    50.0%
  3. No, I think the game should only have its current 5 ships.

    1 vote(s)
    8.3%
  1. me123b

    me123b New Member

    Joined:
    13 Feb 2018
    Messages:
    4
    I think adding a Submarine ship option would be fun and offer more opportunities to change up current play-styles. The submarine would have to remain visible for obvious balancing reasons (Devs could add a submerged feature if they wanted but it should be extremely limited~ maybe submerged and go invisible and maybe even invulnerable for 6 seconds with a 25 second cooldown; while submerged, ship can ONLY move). Submarine can only use RED (up to 3 weapons) and BLUE items and moves at a moderate speed. However, the Submarine has the smallest health pool but has a defensive buff that allows mortar damage to be reduced by 50%-67% while any other damage remains normal.

    Let me know what you all think about this, or any other changes/balancing ideas you might have for a Submarine! Let's make this happen!
     
  2. HARPO!

    HARPO! Well-Known Member

    Joined:
    21 Nov 2017
    Messages:
    1,705
    Occupation:
    I’m a Performer! Television and Stage!
    Location:
    America
    Maybe this could be a new yellow item.
     
  3. Wezsh0T

    Wezsh0T New Member

    Joined:
    22 Feb 2018
    Messages:
    11
    How about being able to shoot torpedoes when submerged, but shooting a torpedo automatically causes you to surface? That sounds pretty cool.
     
  4. NoTzHoNg

    NoTzHoNg Active Member

    Joined:
    12 Jun 2017
    Messages:
    120
    Occupation:
    Battle Bay Player
    Location:
    A safe place, don't worry :)
    How about this? Immune to mortar rings, but the main projectile can still hit for full damage, but takes 2x damage from torpedoes. This will limit the usage of mortars, but will increase the usage of torpedoes and triple torpedoes.o_O?:confused:
     
    The Otherguy and TheAntiSnipe like this.
  5. DragonLegend

    DragonLegend Well-Known Member

    Joined:
    22 Jan 2018
    Messages:
    777
    I like the submerge idea...like tesla shield have a duration it should have a duration. It should be like 10 sec time but fast movement under water. Should take sec or two to submerge leaving it defenceless for time being. Also you won't be completely invisible, your periscope can be spotted but auto aim wont show green.
    Pros- can sneak to enemy, immune to cannon,motars,missiles,railgun.
    Cons- can't use anything but torp. Torp will be visible after its dead range.
    Torps will damage 2x.
     
    NoTzHoNg likes this.

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